Add first Code

This commit is contained in:
Andre Meyering 2018-10-17 12:50:35 +02:00
parent 358616ed1f
commit 4c8461f62a
7 changed files with 123 additions and 0 deletions

49
.gitignore vendored
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# Verzeichnisse # Verzeichnisse
Mitschriften/ Mitschriften/
build
# Dateien # Dateien
*_Mitschrift.tex *_Mitschrift.tex
@ -216,3 +217,51 @@ TSWLatexianTemp*
# expex forward references with \gathertags # expex forward references with \gathertags
*-tags.tex *-tags.tex
# Cmake
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
CMakeLists.txt.user
# C++
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app

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Code/.clang-format Normal file
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---
Language: Cpp
BasedOnStyle: WebKit
ColumnLimit: 100
FixNamespaceComments: true
...

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Code/CMakeLists.txt Normal file
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cmake_minimum_required (VERSION 3.8)
if ( CMAKE_COMPILER_IS_GNUCC )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
endif()
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
add_subdirectory(hello_world)

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cmake_minimum_required (VERSION 3.8)
add_executable (hello_world helloWorld.c)
target_include_directories(hello_world PRIVATE ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} )
target_link_libraries(hello_world ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} )

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#include <GL/glut.h>
#include <string.h>
int width = 640;
int height = 480;
void init(int argc, char** argv)
{
glutInit(&argc, argv); // Initialisierung der GLUT Bibliothek
glutInitDisplayMode(GLUT_SINGLE); // Initialisierung des Single Buffer Modes
glutInitWindowSize(width, height); // Fenstergröße in Pixel (Breite, Hoehe)
glutInitWindowPosition(
100, 100); // Fensterposition in Pixel, ausgehend vom Ursprung des Window Systems
glViewport(0, 0, width, height);
glutCreateWindow("Hello world"); // Erstellen des Fensters
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, width, 0, height);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
}
void display(void)
{
const char* myText = "Hello World!";
int j;
glClear(GL_COLOR);
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_POLYGON);
glVertex3f((width / 2) - (width / 4), (height / 2) - (height / 4), 0.0);
glVertex3f((width / 2) + (width / 4), (height / 2) - (height / 4), 0.0);
glVertex3f((width / 2) + (width / 4), (height / 2) + (height / 4), 0.0);
glVertex3f((width / 2) - (width / 4), (height / 2) + (height / 4), 0.0);
glEnd();
glColor3f(1.0, 1.0, 1.0);
glRasterPos2i((width / 2) - (width / 4) + 10, (height / 2) - (height / 4) + 10);
for (j = 0; j < strlen(myText); j++) {
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, myText[j]);
}
glFlush();
}
int main(int argc, char** argv)
{
init(argc, argv);
glutDisplayFunc(display); // Callback-Funktion für das Fenster
glutMainLoop(); // Abgabe der Kontrolle an GLUT-Bibliothek
return 0;
}

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