[Vorlesung] Ergänze originalen Code (Lösungen) und Folien
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					 14 changed files with 162283 additions and 0 deletions
				
			
		
							
								
								
									
										160897
									
								
								Code_Original/bones.txt
									
										
									
									
									
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								Code_Original/bones.txt
									
										
									
									
									
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										51
									
								
								Code_Original/helloWorld.c
									
										
									
									
									
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										51
									
								
								Code_Original/helloWorld.c
									
										
									
									
									
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#include <glut.h>
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int width = 640;
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int height = 480;
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void init(int argc, char** argv) {
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	glutInit(&argc, argv);					// Initialisierung der GLUT Bibliothek
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	glutInitDisplayMode(GLUT_SINGLE);		// Initialisierung des Single Buffer Modes
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	glutInitWindowSize(width, height);		// Fenstergröße in Pixel (Breite, Hoehe)
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	glutInitWindowPosition(100, 100);		// Fensterposition in Pixel, ausgehend vom Ursprung des Window Systems
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	glViewport(0,0,width,height);
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	glutCreateWindow("Hello world");		// Erstellen des Fensters
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	glMatrixMode(GL_PROJECTION);
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	glLoadIdentity();
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	gluOrtho2D(0, width, 0, height);
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	glMatrixMode(GL_MODELVIEW);
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}
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void display(void)
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{
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	char *myText = "Hello World!";
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	int j;
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	glColor3f(1.0,0.0,0.0);
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	glBegin(GL_POLYGON);
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	glVertex3f((width/2)-(width/4), (height/2)-(height/4), 0.0);
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	glVertex3f((width/2)+(width/4), (height/2)-(height/4), 0.0);
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	glVertex3f((width/2)+(width/4), (height/2)+(height/4), 0.0);
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	glVertex3f((width/2)-(width/4), (height/2)+(height/4), 0.0);
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	glEnd();
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	glColor3f(1.0,1.0,1.0);
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	glRasterPos2i((width/2)-(width/4)+10,(height/2)-(height/4)+10);
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	for (j=0; j<strlen(myText); j++) {
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		glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18,myText[j]);
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	}
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	glFlush();
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}
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int main(int argc, char** argv)
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{
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	init(argc, argv);
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	glutDisplayFunc(display);				// Callback-Funktion für das Fenster
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	glutMainLoop();							// Abgabe der Kontrolle an GLUT-Bibliothek
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	return 0;
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}
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										91
									
								
								Code_Original/musterLoesung_culling.c
									
										
									
									
									
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										91
									
								
								Code_Original/musterLoesung_culling.c
									
										
									
									
									
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#include <glut.h>
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int width = 800;
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int height = 600;
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void init(int argc, char** argv) {
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	glutInit(&argc, argv);					
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	glutInitDisplayMode(GLUT_SINGLE);		
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	glutInitWindowSize(width, height);		
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	glutInitWindowPosition(100, 100);		
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	glViewport(0,0,width,height);
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	glutCreateWindow("Culling");		
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	glMatrixMode(GL_PROJECTION);
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	glLoadIdentity();
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	glMatrixMode(GL_MODELVIEW);
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	glOrtho(-2.0, 2.0,-2.0, 2.0, -2.0, 2.0);
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	gluLookAt(0.25,0.5,0.1,0,0,0,0,1,0);
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	////////////////////////////////////////////////////////////////////
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	glEnable(GL_CULL_FACE);
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	glCullFace(GL_FRONT);
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	////////////////////////////////////////////////////////////////////
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}
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void display(void)
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{
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	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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	glEnable(GL_DEPTH_TEST);
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	glDepthFunc(GL_LEQUAL);
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	glBegin(GL_QUADS);
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		glColor3f(1.0f, 0.0f, 0.0f);
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		// FRONT
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		glVertex3f(-0.5f, -0.5f,  0.5f);
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		glVertex3f( 0.5f, -0.5f,  0.5f);
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		glVertex3f( 0.5f,  0.5f,  0.5f);
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		glVertex3f(-0.5f,  0.5f,  0.5f);
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		// BACK
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		glVertex3f(-0.5f, -0.5f, -0.5f);
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		glVertex3f(-0.5f,  0.5f, -0.5f);
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		glVertex3f( 0.5f,  0.5f, -0.5f);
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		glVertex3f( 0.5f, -0.5f, -0.5f);
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		glColor3f(0.0f, 1.0f, 0.0f);
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		// LEFT
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		glVertex3f(-0.5f, -0.5f,  0.5f);
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		glVertex3f(-0.5f,  0.5f,  0.5f);
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		glVertex3f(-0.5f,  0.5f, -0.5f);
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		glVertex3f(-0.5f, -0.5f, -0.5f);
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		// RIGHT
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		glVertex3f( 0.5f, -0.5f, -0.5f);
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		glVertex3f( 0.5f,  0.5f, -0.5f);
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		glVertex3f( 0.5f,  0.5f,  0.5f);
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		glVertex3f( 0.5f, -0.5f,  0.5f);
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		glColor3f(0.0f, 0.0f, 1.0f);
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		// BOTTOM
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//		glVertex3f(-0.5f, -0.5f,  0.5f);
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//		glVertex3f(-0.5f, -0.5f, -0.5f);
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//		glVertex3f( 0.5f, -0.5f, -0.5f);
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//		glVertex3f( 0.5f, -0.5f,  0.5f);
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		// to turn around the bottom orientation: define points in different order
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//		glVertex3f( 0.5f, -0.5f,  0.5f);
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//		glVertex3f( 0.5f, -0.5f, -0.5f);
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//		glVertex3f(-0.5f, -0.5f, -0.5f);
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//		glVertex3f(-0.5f, -0.5f,  0.5f);
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	glEnd();
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	glFlush();
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}
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int main(int argc, char** argv)
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{
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	init(argc, argv);
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	glutDisplayFunc(display);
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	glutMainLoop();	
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	return 0;
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}
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										183
									
								
								Code_Original/musterLoesung_koordinatensystemUndPunkte.c
									
										
									
									
									
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								Code_Original/musterLoesung_koordinatensystemUndPunkte.c
									
										
									
									
									
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#include <glut.h>
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#include <math.h>
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#include <stdio.h>
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#pragma warning(disable:4996)
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#define PI 3.14159265358979323846
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int width = 800;
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int height = 600;
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void init(int argc, char** argv) {
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	glutInit(&argc, argv);
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	glutInitDisplayMode(GLUT_SINGLE);
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	glutInitWindowSize(width, height);
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	glutInitWindowPosition(100, 100);
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	glViewport(0, 0, width, height);
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	glutCreateWindow("Programmieruebung Kreis-Plotter");
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	glMatrixMode(GL_PROJECTION);
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	glLoadIdentity();
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	gluOrtho2D(0, width, 0, height);
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	glMatrixMode(GL_MODELVIEW);
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	glEnable(GL_POINT_SMOOTH);
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	glEnable(GL_BLEND);
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	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void drawCoordinateSystem(float* origin, int xLength, int yLength, int numTicksX, int numTicksY, float minX, float maxX, float minY, float maxY) {
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	float xTickDistance = (float) xLength / (float) numTicksX;
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	float yTickDistance = (float) yLength / (float) numTicksY;
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	int  k;
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	float j;
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	float resX, resY;
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	char label[10];
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	resX = (maxX - minX) / xLength;
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	resY = (maxY - minY) / yLength;
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	glColor3f(0.0, 0.0, 0.0);
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	/* drawing the coordinate system */
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	glBegin(GL_LINES);
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	// x axis
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	glVertex2f(origin[0], origin[1]);
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	glVertex2f(origin[0] + xLength, origin[1]);
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	// y axis
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	glVertex2f(origin[0], origin[1]);
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	glVertex2f(origin[0], origin[1] + yLength);
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	// arrow head at x axis
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	glVertex2f(origin[0] + xLength, origin[1]);
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	glVertex2f(origin[0] + xLength - 15, origin[1] - 10);
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	glVertex2f(origin[0] + xLength, origin[1]);
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	glVertex2f(origin[0] + xLength - 15, origin[1] + 10);
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	// arrow head at y axis
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	glVertex2f(origin[0], origin[1] + yLength);
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	glVertex2f(origin[0] - 10, origin[1] + yLength - 15);
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	glVertex2f(origin[0], origin[1] + yLength);
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	glVertex2f(origin[0] + 10, origin[1] + yLength - 15);
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	glEnd();
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	// drawing ticks at x axis
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	for (j = 0; j < xLength; j = j + xTickDistance) {
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		glBegin(GL_LINES);
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		glVertex2f(origin[0] + j, origin[1] - 5);
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		glVertex2f(origin[0] + j, origin[1] + 5);
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		glEnd();
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		sprintf(label, "%5.2f", minX + (j*resX));
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		glRasterPos2i((int) round(origin[0] + j - (8 * 5)), (int) round(origin[1] - 13 - 10));
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		for (k = 0; k < 5; k++) {
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			glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
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		}
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	}
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	// drawing ticks at y axis
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	for (j = 0; j < yLength; j = j + yTickDistance) {
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		glBegin(GL_LINES);
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		glVertex2f(origin[0] - 5, origin[1] + j);
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		glVertex2f(origin[0] + 5, origin[1] + j);
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		glEnd();
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		sprintf(label, "%5.2f", minY + (j*resY));
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		glRasterPos2i((int) round(origin[0] - (8 * 5) - 10), (int) round(origin[1] + j - 13 / 2));
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		for (k = 0; k < 5; k++) {
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			glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
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		}
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	}
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}
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void drawCircle(float origin[2], float center[2], float radius, GLint numPoints)
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{
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	//////////////////////////////////////////////////////////////////////////////////////////////
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	// - calculate numPoints points on the surface of the circle with given center and radius
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	//		hint: see circle equation in parametric form 
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	// - position points in the coordinate system starting at given origin
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	// - draw the points by OpenGL commands
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	float i;
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	float x, y;
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	glBegin(GL_POINTS);
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	for (i = 0.0; i < 2 * (float) PI; i = i + (2 * (float) PI) / (float) numPoints) {
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		x = origin[0] + center[0] + radius * (float) cos(i);
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		y = origin[1] + center[1] + radius * (float) sin(i);
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		glVertex2f(x, y);
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	}
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	glEnd();
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	//////////////////////////////////////////////////////////////////////////////////////////////
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}
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void display(void)
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{
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	int n;
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	int xTickDistance = 50;
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	int yTickDistance = 50;
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	int numPoints = 30;
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	float radius[] = { 50, 100, 150 };
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	float center[] = { 300, 200 };
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	float origin[] = { 100, 100 };
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	GLfloat c[] = { 0.0,0.0,0.0 };
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	int xLength = 600;
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	int yLength = 400;
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	float size = 2;
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	/* settings for the coordinate system */
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	int numTicksX = 6;
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	int numTicksY = 4;
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	float minX = 0;
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	float maxX = 600;
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	float minY = 0;
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	float maxY = 400;
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	/* clearing the background color */
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	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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	glClear(GL_COLOR_BUFFER_BIT);
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	drawCoordinateSystem(origin, xLength, yLength, numTicksX, numTicksY, minX, maxX, minY, maxY);
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	for (n = 0; n < 3; n++) {
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		///////////////////////////////////////////////////////////////////////////////
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		// - set the point size different for each loop iteration
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		// - set the color different for each loop iteration
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		size = size * 2;
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		glPointSize(size);			// set the point size
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		memset(c, 0, sizeof(c));	// reset array to all 0
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		c[n] = 1.0;					// set color channel n to full intensity
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		glColor3fv(c);
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		//////////////////////////////////////////////////////////////////////////////
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		drawCircle(origin, center, radius[n], numPoints);
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	}
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	glFlush();
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}
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int main(int argc, char** argv)
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{
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	init(argc, argv);
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	glutDisplayFunc(display);
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	glutMainLoop();
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	return 0;
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}
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		||||
							
								
								
									
										397
									
								
								Code_Original/musterLoesung_meshVisualisierung.c
									
										
									
									
									
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										397
									
								
								Code_Original/musterLoesung_meshVisualisierung.c
									
										
									
									
									
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#include <glut.h>
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#include <math.h>
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#include <stdio.h>
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#pragma warning(disable:4996)
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void mouse(int button, int state, int x, int y);
 | 
			
		||||
void key(unsigned char key, int x, int y);
 | 
			
		||||
void init(void);
 | 
			
		||||
void reshape(int, int);
 | 
			
		||||
void display(void);
 | 
			
		||||
int main(int, char **);
 | 
			
		||||
void define_menu();
 | 
			
		||||
void idle();
 | 
			
		||||
void timer(int value);
 | 
			
		||||
void readcloud(char* filename);
 | 
			
		||||
void mouseactive(int x, int y);
 | 
			
		||||
void mouse(int button, int state, int x, int y);
 | 
			
		||||
 | 
			
		||||
float cpoints[3 * 60000];
 | 
			
		||||
float ccolors[3 * 60000];
 | 
			
		||||
int ccoord[10 * 3 * 60000];
 | 
			
		||||
int maxcoords = 0;
 | 
			
		||||
float cpointsmax[3];
 | 
			
		||||
float cpointsmin[3];
 | 
			
		||||
int cpoints_n = 0;
 | 
			
		||||
 | 
			
		||||
float xoff;
 | 
			
		||||
float yoff;
 | 
			
		||||
float zoff;
 | 
			
		||||
float zoom;
 | 
			
		||||
int angle1;
 | 
			
		||||
int angle2;
 | 
			
		||||
 | 
			
		||||
const float stepsize = 0.05;
 | 
			
		||||
const float anglestepsize = 0.01;
 | 
			
		||||
int displaymodus = 1;
 | 
			
		||||
int pressedbutton = 0;
 | 
			
		||||
int startx, starty;
 | 
			
		||||
int startangle1;
 | 
			
		||||
int startangle2;
 | 
			
		||||
float startxoff;
 | 
			
		||||
float startyoff;
 | 
			
		||||
float startzoff;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv)
 | 
			
		||||
{
 | 
			
		||||
	readcloud("C:\\tmp\\bones.txt");		// change this in case the point cloud is saved somewhere else.
 | 
			
		||||
	glutInit(&argc, argv);
 | 
			
		||||
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); // Doublebuffer for animation
 | 
			
		||||
	glutInitWindowSize(800, 800);
 | 
			
		||||
	glutInitWindowPosition(400, 100);
 | 
			
		||||
	glutCreateWindow("Mesh Visualization");
 | 
			
		||||
	init();
 | 
			
		||||
	glutMouseFunc(mouse);
 | 
			
		||||
	glutMotionFunc(mouseactive);
 | 
			
		||||
	glutDisplayFunc(display);
 | 
			
		||||
	glutReshapeFunc(reshape);
 | 
			
		||||
	glutKeyboardFunc(key);
 | 
			
		||||
	printf("\n\nSTEUERUNG\nAnzeigemodi:\n");
 | 
			
		||||
	printf("'0' nur Box\n'1' Points, Farbwerte nach Koordinate\n'2' Wireframe, Farbwerte nach Koordinate\n'3' Filled, Farbwerte nach Koordinate\n");
 | 
			
		||||
	printf("'4' Points, Farbwerte aus Datei\n'5' Wireframe, Farbwerte aus Datei\n'6' Filled, Farbwerte aus Datei\n\n\n");
 | 
			
		||||
	printf("Transformationen:\n linke Maustaste und x-y-Bewegung -> Rotation\n mittlere Maustaste und y-Richtung -> Zoom (entspricht einer Skalierung)\n");
 | 
			
		||||
	printf(" rechte Maustaste und x-y-Bewegung -> Translation\n\n");
 | 
			
		||||
	glutMainLoop();
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void displaycloud(int modus)
 | 
			
		||||
{
 | 
			
		||||
	int i = 0;
 | 
			
		||||
	float range[3];
 | 
			
		||||
	for (i = 0; i < 3; i++)
 | 
			
		||||
		range[i] = cpointsmax[i] - cpointsmin[i];
 | 
			
		||||
	if (modus > 0)
 | 
			
		||||
	{
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		if (modus == 1 || modus == 4) { // Display only the vertices
 | 
			
		||||
			//////////////////////
 | 
			
		||||
			// TODO: set fill mode to render only the vertices
 | 
			
		||||
 | 
			
		||||
			glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			//////////////////////  
 | 
			
		||||
		}
 | 
			
		||||
		if (modus == 2 || modus == 5) { // Display the outlines of the polygons
 | 
			
		||||
			//////////////////////
 | 
			
		||||
			// TODO: set fill mode to render only outlines
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			//////////////////////
 | 
			
		||||
		}
 | 
			
		||||
		if (modus == 3 || modus == 6) { // Display filled polygons
 | 
			
		||||
			//////////////////////
 | 
			
		||||
			// TODO: set fill mode to render filled polygons
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			/////////////////////
 | 
			
		||||
		}
 | 
			
		||||
		glBegin(GL_TRIANGLES); // using the polygone mode "GL_TRIANGLES"
 | 
			
		||||
		for (i = 0; i < maxcoords + 1; i++)
 | 
			
		||||
		{
 | 
			
		||||
			if (modus > 3) { // Displaying colors saved in the mesh file (node wise definition!)
 | 
			
		||||
				glColor3f(ccolors[ccoord[i] * 3], ccolors[ccoord[i] * 3 + 1], ccolors[ccoord[i] * 3 + 2]);
 | 
			
		||||
			}
 | 
			
		||||
			else {  // Displaying interpolated colors according to the x-/y-/z-value of the point coordinates (node wise definition!)
 | 
			
		||||
				glColor3f((cpoints[ccoord[i] * 3] - cpointsmin[0]) / range[0], (cpoints[ccoord[i] * 3 + 1] - cpointsmin[1]) / range[1], (cpoints[ccoord[i] * 3 + 2] - cpointsmin[2]) / range[2]);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			// Definition of vertices
 | 
			
		||||
			/////////////////////////////////////////////////////////////////////
 | 
			
		||||
			// TODO: definition of vertices.
 | 
			
		||||
 | 
			
		||||
			// note the data structures: cpoints holds all coordinate components in a 1D array: 
 | 
			
		||||
			// node j_x can be accessed via cpoints[j*3]
 | 
			
		||||
			// node j_y can be accessed via cpoints[j*3+1]
 | 
			
		||||
			// node j_z can be accessed via cpoints[j*3+2]
 | 
			
		||||
 | 
			
		||||
			// note the data structure: ccoord holds the indices into the cpoints array in a 1D array:
 | 
			
		||||
			// one triangle consists of 3 consecutive entries of ccoord, i.e. 
 | 
			
		||||
			// first triangle consists of the vertices referenced in ccoord[0], ccords[1], ccoord[2]. 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			glVertex3f(cpoints[ccoord[i] * 3], cpoints[ccoord[i] * 3 + 1], cpoints[ccoord[i] * 3 + 2]);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			/////////////////////////////////////////////////////////////////////
 | 
			
		||||
		}
 | 
			
		||||
		glEnd();
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
void display(void)
 | 
			
		||||
{
 | 
			
		||||
	glPushMatrix();
 | 
			
		||||
	gluLookAt(0, -zoom, 0, 0, zoom*zoom + 5, 0, 0.0, 0.0, 1.0);
 | 
			
		||||
	glPushMatrix();
 | 
			
		||||
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
			
		||||
	glEnable(GL_DEPTH_TEST);
 | 
			
		||||
	glColor3f(0.0, 0.0, 0.0);
 | 
			
		||||
	// center and rotate
 | 
			
		||||
	glTranslatef(xoff, yoff, zoff);
 | 
			
		||||
	glRotatef(angle2, 1.0, 0.0, 0.0);
 | 
			
		||||
	glRotatef(angle1, 0.0, 0.0, 1.0);
 | 
			
		||||
	glTranslatef(-(cpointsmax[0] - cpointsmin[0]) / 2 - cpointsmin[0], -(cpointsmax[1] - cpointsmin[1]) / 2 - cpointsmin[1], -(cpointsmax[2] - cpointsmin[2]) / 2 - cpointsmin[2]);
 | 
			
		||||
	//display
 | 
			
		||||
	displaycloud(displaymodus);
 | 
			
		||||
	// draw box
 | 
			
		||||
	glColor3f(0.0, 0.0, 0.0);
 | 
			
		||||
	glBegin(GL_LINE_LOOP);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	glBegin(GL_LINE_LOOP);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	glBegin(GL_LINES);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	glPopMatrix();
 | 
			
		||||
	glPopMatrix();
 | 
			
		||||
	glutSwapBuffers(); // Buffer for animation needs to be swapped
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void init(void)
 | 
			
		||||
{
 | 
			
		||||
	glClearColor(0.99, 0.99, 0.99, 0.0);
 | 
			
		||||
	glMatrixMode(GL_PROJECTION);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
	gluPerspective(45.0, 1.0, 1.0, 100.0);
 | 
			
		||||
	glMatrixMode(GL_MODELVIEW);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
	xoff = 0.0;
 | 
			
		||||
	yoff = (cpointsmax[1] - cpointsmin[1]);
 | 
			
		||||
	zoff = 0.0;
 | 
			
		||||
	zoom = 1;
 | 
			
		||||
	angle1 = -45;
 | 
			
		||||
	angle2 = 45;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void reshape(int w, int h)
 | 
			
		||||
{
 | 
			
		||||
	glViewport(0, 0, w, h);
 | 
			
		||||
	glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void idle()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void timer(int value)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void readcloud(char* filename)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	int i = 0;
 | 
			
		||||
	int j = 0;
 | 
			
		||||
	FILE * f;
 | 
			
		||||
	int abbruch = 0;
 | 
			
		||||
	char str[200] = "";
 | 
			
		||||
	printf("Lese '%s' ein\n", filename);
 | 
			
		||||
	f = fopen(filename, "r");
 | 
			
		||||
	printf("Ueberspringe Kopf...\n");
 | 
			
		||||
	// Kopf Überspringen
 | 
			
		||||
	while (!feof(f) && str[0] != '[')
 | 
			
		||||
		fscanf(f, "%s", str);
 | 
			
		||||
	printf("Lese Punkte ein...\n");
 | 
			
		||||
	//Punkte einlesen
 | 
			
		||||
	while (!feof(f) && abbruch == 0)
 | 
			
		||||
	{
 | 
			
		||||
		//einlesen
 | 
			
		||||
		if (((i + 1) % 3) == 0)
 | 
			
		||||
			fscanf(f, "%f %c", &cpoints[i], str);
 | 
			
		||||
		else
 | 
			
		||||
			fscanf(f, "%f", &cpoints[i]);
 | 
			
		||||
		// Extremalwerte initialisieren
 | 
			
		||||
		if (i < 3)
 | 
			
		||||
		{
 | 
			
		||||
			cpointsmax[i % 3] = cpoints[i];
 | 
			
		||||
			cpointsmin[i % 3] = cpoints[i];
 | 
			
		||||
		}
 | 
			
		||||
		//Abbruch, wenn alle Punkte 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
 | 
			
		||||
		if (i > 3 && cpoints[i - 2] == 0 && cpoints[i - 1] == 0 && cpoints[i] == 0)
 | 
			
		||||
			abbruch = 1;
 | 
			
		||||
		//Extremalwerte gegebenenfalls erneuern
 | 
			
		||||
		if (cpoints[i] > cpointsmax[i % 3] && cpoints[i] != 0)
 | 
			
		||||
			cpointsmax[i % 3] = cpoints[i];
 | 
			
		||||
		if (cpoints[i] < cpointsmin[i % 3] && cpoints[i] != 0)
 | 
			
		||||
			cpointsmin[i % 3] = cpoints[i];
 | 
			
		||||
		i++;
 | 
			
		||||
	}
 | 
			
		||||
	cpoints_n = i - 1;
 | 
			
		||||
	printf("Es wurden %i Vertices gelesen\n", cpoints_n / 3);
 | 
			
		||||
	printf("Koordinaten sind in den Intervallen  [%f,%f]  [%f,%f] [%f,%f]\n\n", cpointsmin[0], cpointsmax[0], cpointsmin[1], cpointsmax[1], cpointsmin[2], cpointsmax[2]);
 | 
			
		||||
	abbruch = 0; i = 0;
 | 
			
		||||
	//warten, bis es zu den colors geht
 | 
			
		||||
	while (!feof(f) && str[0] != '[')
 | 
			
		||||
		fscanf(f, "%s", str);
 | 
			
		||||
	printf("Lese Farben ein...\n");
 | 
			
		||||
	// Farben einlesen
 | 
			
		||||
	while (!feof(f) && abbruch == 0)
 | 
			
		||||
	{
 | 
			
		||||
		//einlesen
 | 
			
		||||
		if (((i + 1) % 3) == 0)
 | 
			
		||||
			fscanf(f, "%f %c", &ccolors[i], str);
 | 
			
		||||
		else
 | 
			
		||||
			fscanf(f, "%f", &ccolors[i]);
 | 
			
		||||
		//Abbruch, wenn alle farben 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig schwarz eine gültige Farbe ist)
 | 
			
		||||
		if (i > 3 && ccolors[i - 2] == 0 && ccolors[i - 1] == 0 && ccolors[i] == 0)
 | 
			
		||||
			abbruch = 1;
 | 
			
		||||
		i++;
 | 
			
		||||
	}
 | 
			
		||||
	printf("Es wurden %i Farben eingelesen\n\n", (i - 1) / 3);
 | 
			
		||||
	abbruch = 0; i = 0;
 | 
			
		||||
	//warten, bis es zu den koordinaten geht
 | 
			
		||||
	while (!feof(f) && str[0] != '[')
 | 
			
		||||
		fscanf(f, "%s", str);
 | 
			
		||||
	printf("Lese Koordinaten fuer die Dreiecke ein...\n");
 | 
			
		||||
	// Koordinaten einlesen
 | 
			
		||||
	while (!feof(f) && abbruch < 2)
 | 
			
		||||
	{
 | 
			
		||||
		//einlesen
 | 
			
		||||
		fscanf_s(f, "%i %c", &ccoord[i], str);
 | 
			
		||||
		//printf("%i\n",ccoord[i]);
 | 
			
		||||
		//Abbruch, wenn alle Dreiecke 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
 | 
			
		||||
		if (ccoord[i] == -1)
 | 
			
		||||
		{
 | 
			
		||||
			i--;
 | 
			
		||||
			abbruch++;
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
			abbruch = 0;
 | 
			
		||||
		i++;
 | 
			
		||||
	}
 | 
			
		||||
	maxcoords = i - 1;
 | 
			
		||||
	printf("Es wurden %i Dreiecke eingelesen\n", (maxcoords + 1) / 3);// drei Punkte bilden ein Dreieck
 | 
			
		||||
	fclose(f);
 | 
			
		||||
	printf("Einlesen beendet\n\n");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void key(unsigned char k, int x, int y);
 | 
			
		||||
void mouseactive(int x, int y)
 | 
			
		||||
{
 | 
			
		||||
	if (pressedbutton == GLUT_LEFT_BUTTON)
 | 
			
		||||
	{
 | 
			
		||||
		angle1 = startangle1 + (x - startx) / 10;
 | 
			
		||||
		angle2 = startangle2 + (y - starty) / 10;
 | 
			
		||||
	}
 | 
			
		||||
	if (pressedbutton == GLUT_RIGHT_BUTTON)
 | 
			
		||||
	{
 | 
			
		||||
		xoff = startxoff + (float)(x - startx) / 100;
 | 
			
		||||
		zoff = startzoff - (float)(y - starty) / 100;
 | 
			
		||||
	}
 | 
			
		||||
	if (pressedbutton == GLUT_MIDDLE_BUTTON)
 | 
			
		||||
	{
 | 
			
		||||
		yoff = startyoff + ((float)(y - starty) / 100);
 | 
			
		||||
	}
 | 
			
		||||
	glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
void mouse(int button, int state, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
	if (state == GLUT_DOWN)
 | 
			
		||||
	{
 | 
			
		||||
		pressedbutton = button;
 | 
			
		||||
		startx = x;
 | 
			
		||||
		starty = y;
 | 
			
		||||
		startangle1 = angle1;
 | 
			
		||||
		startangle2 = angle2;
 | 
			
		||||
		startxoff = xoff;
 | 
			
		||||
		startyoff = yoff;
 | 
			
		||||
		startzoff = zoff;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
		pressedbutton = 0;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void MainMenu(int value)
 | 
			
		||||
{
 | 
			
		||||
	switch (value) {
 | 
			
		||||
 | 
			
		||||
	case 2:
 | 
			
		||||
		key('q', 0, 0);
 | 
			
		||||
		break;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
submenu1(int value)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void define_menu()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void key(unsigned char k, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
	switch (k) {
 | 
			
		||||
	case 8:  //BACKSPACE
 | 
			
		||||
		init();
 | 
			
		||||
		break;
 | 
			
		||||
	case 27:
 | 
			
		||||
	case 'q':
 | 
			
		||||
	case 'Q':
 | 
			
		||||
		exit(0);
 | 
			
		||||
	default:
 | 
			
		||||
		if (k > '0' - 1 && k < '7')
 | 
			
		||||
		{
 | 
			
		||||
			displaymodus = k - '0';
 | 
			
		||||
			printf("Display-Modus: %i\n", displaymodus);
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			printf("Taste %c mit Steuerzeichen %i nicht belegt\n", k, k);
 | 
			
		||||
		}
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
	glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										84
									
								
								Code_Original/template_culling.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										84
									
								
								Code_Original/template_culling.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,84 @@
 | 
			
		|||
#include <glut.h>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int width = 800;
 | 
			
		||||
int height = 600;
 | 
			
		||||
 | 
			
		||||
void init(int argc, char** argv) {
 | 
			
		||||
	glutInit(&argc, argv);					
 | 
			
		||||
	glutInitDisplayMode(GLUT_SINGLE);		
 | 
			
		||||
	glutInitWindowSize(width, height);		
 | 
			
		||||
	glutInitWindowPosition(100, 100);		
 | 
			
		||||
	glViewport(0,0,width,height);
 | 
			
		||||
	glutCreateWindow("Culling");		
 | 
			
		||||
	glMatrixMode(GL_PROJECTION);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
	glMatrixMode(GL_MODELVIEW);
 | 
			
		||||
	glOrtho(-2.0, 2.0,-2.0, 2.0, -2.0, 2.0);
 | 
			
		||||
	gluLookAt(0.25,0.5,0.1,0,0,0,0,1,0);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	////////////////////////////////////////////////////////////////////
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void display(void)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
 | 
			
		||||
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
			
		||||
	glEnable(GL_DEPTH_TEST);
 | 
			
		||||
	glDepthFunc(GL_LEQUAL);
 | 
			
		||||
 | 
			
		||||
	glBegin(GL_QUADS);
 | 
			
		||||
 | 
			
		||||
		glColor3f(1.0f, 0.0f, 0.0f);
 | 
			
		||||
		// FRONT
 | 
			
		||||
		glVertex3f(-0.5f, -0.5f,  0.5f);
 | 
			
		||||
		glVertex3f( 0.5f, -0.5f,  0.5f);
 | 
			
		||||
		glVertex3f( 0.5f,  0.5f,  0.5f);
 | 
			
		||||
		glVertex3f(-0.5f,  0.5f,  0.5f);
 | 
			
		||||
		// BACK
 | 
			
		||||
		glVertex3f(-0.5f, -0.5f, -0.5f);
 | 
			
		||||
		glVertex3f(-0.5f,  0.5f, -0.5f);
 | 
			
		||||
		glVertex3f( 0.5f,  0.5f, -0.5f);
 | 
			
		||||
		glVertex3f( 0.5f, -0.5f, -0.5f);
 | 
			
		||||
 | 
			
		||||
		glColor3f(0.0f, 1.0f, 0.0f);
 | 
			
		||||
		// LEFT
 | 
			
		||||
		glVertex3f(-0.5f, -0.5f,  0.5f);
 | 
			
		||||
		glVertex3f(-0.5f,  0.5f,  0.5f);
 | 
			
		||||
		glVertex3f(-0.5f,  0.5f, -0.5f);
 | 
			
		||||
		glVertex3f(-0.5f, -0.5f, -0.5f);
 | 
			
		||||
		// RIGHT
 | 
			
		||||
		glVertex3f( 0.5f, -0.5f, -0.5f);
 | 
			
		||||
		glVertex3f( 0.5f,  0.5f, -0.5f);
 | 
			
		||||
		glVertex3f( 0.5f,  0.5f,  0.5f);
 | 
			
		||||
		glVertex3f( 0.5f, -0.5f,  0.5f);
 | 
			
		||||
 | 
			
		||||
		glColor3f(0.0f, 0.0f, 1.0f);
 | 
			
		||||
		// BOTTOM
 | 
			
		||||
		glVertex3f(-0.5f, -0.5f,  0.5f);
 | 
			
		||||
		glVertex3f(-0.5f, -0.5f, -0.5f);
 | 
			
		||||
		glVertex3f( 0.5f, -0.5f, -0.5f);
 | 
			
		||||
		glVertex3f( 0.5f, -0.5f,  0.5f);
 | 
			
		||||
	glEnd();
 | 
			
		||||
 | 
			
		||||
	glFlush();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv)
 | 
			
		||||
{
 | 
			
		||||
	init(argc, argv);
 | 
			
		||||
	glutDisplayFunc(display);
 | 
			
		||||
	glutMainLoop();	
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										183
									
								
								Code_Original/template_koordinatensystemUndPunkte.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										183
									
								
								Code_Original/template_koordinatensystemUndPunkte.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,183 @@
 | 
			
		|||
#include <glut.h>
 | 
			
		||||
#include <math.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
 | 
			
		||||
#pragma warning(disable:4996)
 | 
			
		||||
 | 
			
		||||
#define PI 3.14159265358979323846
 | 
			
		||||
 | 
			
		||||
int width = 800;
 | 
			
		||||
int height = 600;
 | 
			
		||||
 | 
			
		||||
void init(int argc, char** argv) {
 | 
			
		||||
	glutInit(&argc, argv);
 | 
			
		||||
	glutInitDisplayMode(GLUT_SINGLE);
 | 
			
		||||
	glutInitWindowSize(width, height);
 | 
			
		||||
	glutInitWindowPosition(100, 100);
 | 
			
		||||
	glViewport(0, 0, width, height);
 | 
			
		||||
	glutCreateWindow("Programmieruebung Kreis-Plotter");
 | 
			
		||||
	glMatrixMode(GL_PROJECTION);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
	gluOrtho2D(0, width, 0, height);
 | 
			
		||||
	glMatrixMode(GL_MODELVIEW);
 | 
			
		||||
	glEnable(GL_POINT_SMOOTH);
 | 
			
		||||
	glEnable(GL_BLEND);
 | 
			
		||||
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void drawCoordinateSystem(float* origin, int xLength, int yLength, int numTicksX, int numTicksY, float minX, float maxX, float minY, float maxY) {
 | 
			
		||||
 | 
			
		||||
	float xTickDistance = (float) xLength / (float) numTicksX;
 | 
			
		||||
	float yTickDistance = (float) yLength / (float) numTicksY;
 | 
			
		||||
 | 
			
		||||
	int  k;
 | 
			
		||||
	float j;
 | 
			
		||||
 | 
			
		||||
	float resX, resY;
 | 
			
		||||
 | 
			
		||||
	char label[10];
 | 
			
		||||
 | 
			
		||||
	resX = (maxX - minX) / xLength;
 | 
			
		||||
	resY = (maxY - minY) / yLength;
 | 
			
		||||
 | 
			
		||||
	glColor3f(0.0, 0.0, 0.0);
 | 
			
		||||
	/* drawing the coordinate system */
 | 
			
		||||
	glBegin(GL_LINES);
 | 
			
		||||
	// x axis
 | 
			
		||||
	glVertex2f(origin[0], origin[1]);
 | 
			
		||||
	glVertex2f(origin[0] + xLength, origin[1]);
 | 
			
		||||
	// y axis
 | 
			
		||||
	glVertex2f(origin[0], origin[1]);
 | 
			
		||||
	glVertex2f(origin[0], origin[1] + yLength);
 | 
			
		||||
	// arrow head at x axis
 | 
			
		||||
	glVertex2f(origin[0] + xLength, origin[1]);
 | 
			
		||||
	glVertex2f(origin[0] + xLength - 15, origin[1] - 10);
 | 
			
		||||
	glVertex2f(origin[0] + xLength, origin[1]);
 | 
			
		||||
	glVertex2f(origin[0] + xLength - 15, origin[1] + 10);
 | 
			
		||||
	// arrow head at y axis
 | 
			
		||||
	glVertex2f(origin[0], origin[1] + yLength);
 | 
			
		||||
	glVertex2f(origin[0] - 10, origin[1] + yLength - 15);
 | 
			
		||||
	glVertex2f(origin[0], origin[1] + yLength);
 | 
			
		||||
	glVertex2f(origin[0] + 10, origin[1] + yLength - 15);
 | 
			
		||||
	glEnd();
 | 
			
		||||
 | 
			
		||||
	// drawing ticks at x axis
 | 
			
		||||
	for (j = 0; j < xLength; j = j + xTickDistance) {
 | 
			
		||||
		glBegin(GL_LINES);
 | 
			
		||||
		glVertex2f(origin[0] + j, origin[1] - 5);
 | 
			
		||||
		glVertex2f(origin[0] + j, origin[1] + 5);
 | 
			
		||||
		glEnd();
 | 
			
		||||
		sprintf(label, "%5.2f", minX + (j*resX));
 | 
			
		||||
		glRasterPos2i((int) round(origin[0] + j - (8 * 5)), (int) round(origin[1] - 13 - 10));
 | 
			
		||||
		for (k = 0; k < 5; k++) {
 | 
			
		||||
			glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// drawing ticks at y axis
 | 
			
		||||
	for (j = 0; j < yLength; j = j + yTickDistance) {
 | 
			
		||||
		glBegin(GL_LINES);
 | 
			
		||||
		glVertex2f(origin[0] - 5, origin[1] + j);
 | 
			
		||||
		glVertex2f(origin[0] + 5, origin[1] + j);
 | 
			
		||||
		glEnd();
 | 
			
		||||
		sprintf(label, "%5.2f", minY + (j*resY));
 | 
			
		||||
		glRasterPos2i((int) round(origin[0] - (8 * 5) - 10), (int) round(origin[1] + j - 13 / 2));
 | 
			
		||||
		for (k = 0; k < 5; k++) {
 | 
			
		||||
			glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void drawCircle(float origin[2], float center[2], float radius, GLint numPoints)
 | 
			
		||||
{
 | 
			
		||||
	//////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
	// - calculate numPoints points on the surface of the circle with given center and radius
 | 
			
		||||
	//		hint: see circle equation in parametric form 
 | 
			
		||||
	// - position points in the coordinate system starting at given origin
 | 
			
		||||
	// - draw the points by OpenGL commands
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void display(void)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	int n;
 | 
			
		||||
	int xTickDistance = 50;
 | 
			
		||||
	int yTickDistance = 50;
 | 
			
		||||
	int numPoints = 30;
 | 
			
		||||
	float radius[] = { 50, 100, 150 };
 | 
			
		||||
	float center[] = { 300, 200 };
 | 
			
		||||
	float origin[] = { 100, 100 };
 | 
			
		||||
	GLfloat c[] = { 0.0,0.0,0.0 };
 | 
			
		||||
	int xLength = 600;
 | 
			
		||||
	int yLength = 400;
 | 
			
		||||
	float size = 2;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/* settings for the coordinate system */
 | 
			
		||||
	int numTicksX = 6;
 | 
			
		||||
	int numTicksY = 4;
 | 
			
		||||
	float minX = 0;
 | 
			
		||||
	float maxX = 600;
 | 
			
		||||
	float minY = 0;
 | 
			
		||||
	float maxY = 400;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	/* clearing the background color */
 | 
			
		||||
	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
 | 
			
		||||
	glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	drawCoordinateSystem(origin, xLength, yLength, numTicksX, numTicksY, minX, maxX, minY, maxY);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	for (n = 0; n < 3; n++) {
 | 
			
		||||
 | 
			
		||||
		///////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
		// - set the point size different for each loop iteration
 | 
			
		||||
		// - set the color different for each loop iteration
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		//////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
		drawCircle(origin, center, radius[n], numPoints);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	glFlush();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv)
 | 
			
		||||
{
 | 
			
		||||
	init(argc, argv);
 | 
			
		||||
 | 
			
		||||
	glutDisplayFunc(display);
 | 
			
		||||
	glutMainLoop();
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										397
									
								
								Code_Original/template_meshVisualisierung.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										397
									
								
								Code_Original/template_meshVisualisierung.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,397 @@
 | 
			
		|||
#include <glut.h>
 | 
			
		||||
#include <math.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
 | 
			
		||||
#pragma warning(disable:4996)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void mouse(int button, int state, int x, int y);
 | 
			
		||||
void key(unsigned char key, int x, int y);
 | 
			
		||||
void init(void);
 | 
			
		||||
void reshape(int, int);
 | 
			
		||||
void display(void);
 | 
			
		||||
int main(int, char **);
 | 
			
		||||
void define_menu();
 | 
			
		||||
void idle();
 | 
			
		||||
void timer(int value);
 | 
			
		||||
void readcloud(char* filename);
 | 
			
		||||
void mouseactive(int x, int y);
 | 
			
		||||
void mouse(int button, int state, int x, int y);
 | 
			
		||||
 | 
			
		||||
float cpoints[3 * 60000];
 | 
			
		||||
float ccolors[3 * 60000];
 | 
			
		||||
int ccoord[10 * 3 * 60000];
 | 
			
		||||
int maxcoords = 0;
 | 
			
		||||
float cpointsmax[3];
 | 
			
		||||
float cpointsmin[3];
 | 
			
		||||
int cpoints_n = 0;
 | 
			
		||||
 | 
			
		||||
float xoff;
 | 
			
		||||
float yoff;
 | 
			
		||||
float zoff;
 | 
			
		||||
float zoom;
 | 
			
		||||
int angle1;
 | 
			
		||||
int angle2;
 | 
			
		||||
 | 
			
		||||
const float stepsize = 0.05;
 | 
			
		||||
const float anglestepsize = 0.01;
 | 
			
		||||
int displaymodus = 1;
 | 
			
		||||
int pressedbutton = 0;
 | 
			
		||||
int startx, starty;
 | 
			
		||||
int startangle1;
 | 
			
		||||
int startangle2;
 | 
			
		||||
float startxoff;
 | 
			
		||||
float startyoff;
 | 
			
		||||
float startzoff;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv)
 | 
			
		||||
{
 | 
			
		||||
	readcloud("C:\\tmp\\bones.txt");		// change this in case the point cloud is saved somewhere else.
 | 
			
		||||
	glutInit(&argc, argv);
 | 
			
		||||
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); // Doublebuffer for animation
 | 
			
		||||
	glutInitWindowSize(800, 800);
 | 
			
		||||
	glutInitWindowPosition(400, 100);
 | 
			
		||||
	glutCreateWindow("Mesh Visualization");
 | 
			
		||||
	init();
 | 
			
		||||
	glutMouseFunc(mouse);
 | 
			
		||||
	glutMotionFunc(mouseactive);
 | 
			
		||||
	glutDisplayFunc(display);
 | 
			
		||||
	glutReshapeFunc(reshape);
 | 
			
		||||
	glutKeyboardFunc(key);
 | 
			
		||||
	printf("\n\nSTEUERUNG\nAnzeigemodi:\n");
 | 
			
		||||
	printf("'0' nur Box\n'1' Points, Farbwerte nach Koordinate\n'2' Wireframe, Farbwerte nach Koordinate\n'3' Filled, Farbwerte nach Koordinate\n");
 | 
			
		||||
	printf("'4' Points, Farbwerte aus Datei\n'5' Wireframe, Farbwerte aus Datei\n'6' Filled, Farbwerte aus Datei\n\n\n");
 | 
			
		||||
	printf("Transformationen:\n linke Maustaste und x-y-Bewegung -> Rotation\n mittlere Maustaste und y-Richtung -> Zoom (entspricht einer Skalierung)\n");
 | 
			
		||||
	printf(" rechte Maustaste und x-y-Bewegung -> Translation\n\n");
 | 
			
		||||
	glutMainLoop();
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void displaycloud(int modus)
 | 
			
		||||
{
 | 
			
		||||
	int i = 0;
 | 
			
		||||
	float range[3];
 | 
			
		||||
	for (i = 0; i < 3; i++)
 | 
			
		||||
		range[i] = cpointsmax[i] - cpointsmin[i];
 | 
			
		||||
	if (modus > 0)
 | 
			
		||||
	{
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		if (modus == 1 || modus == 4) { // Display only the vertices
 | 
			
		||||
			//////////////////////
 | 
			
		||||
			// TODO: set fill mode to render only the vertices
 | 
			
		||||
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			//////////////////////  
 | 
			
		||||
		}
 | 
			
		||||
		if (modus == 2 || modus == 5) { // Display the outlines of the polygons
 | 
			
		||||
			//////////////////////
 | 
			
		||||
			// TODO: set fill mode to render only outlines
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			//////////////////////
 | 
			
		||||
		}
 | 
			
		||||
		if (modus == 3 || modus == 6) { // Display filled polygons
 | 
			
		||||
			//////////////////////
 | 
			
		||||
			// TODO: set fill mode to render filled polygons
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			/////////////////////
 | 
			
		||||
		}
 | 
			
		||||
		glBegin(GL_TRIANGLES); // using the polygone mode "GL_TRIANGLES"
 | 
			
		||||
		for (i = 0; i < maxcoords + 1; i++)
 | 
			
		||||
		{
 | 
			
		||||
			if (modus > 3) { // Displaying colors saved in the mesh file (node wise definition!)
 | 
			
		||||
				glColor3f(ccolors[ccoord[i] * 3], ccolors[ccoord[i] * 3 + 1], ccolors[ccoord[i] * 3 + 2]);
 | 
			
		||||
			}
 | 
			
		||||
			else {  // Displaying interpolated colors according to the x-/y-/z-value of the point coordinates (node wise definition!)
 | 
			
		||||
				glColor3f((cpoints[ccoord[i] * 3] - cpointsmin[0]) / range[0], (cpoints[ccoord[i] * 3 + 1] - cpointsmin[1]) / range[1], (cpoints[ccoord[i] * 3 + 2] - cpointsmin[2]) / range[2]);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			// Definition of vertices
 | 
			
		||||
			/////////////////////////////////////////////////////////////////////
 | 
			
		||||
			// TODO: definition of vertices.
 | 
			
		||||
 | 
			
		||||
			// note the data structures: cpoints holds all coordinate components in a 1D array: 
 | 
			
		||||
			// node j_x can be accessed via cpoints[j*3]
 | 
			
		||||
			// node j_y can be accessed via cpoints[j*3+1]
 | 
			
		||||
			// node j_z can be accessed via cpoints[j*3+2]
 | 
			
		||||
 | 
			
		||||
			// note the data structure: ccoord holds the indices into the cpoints array in a 1D array:
 | 
			
		||||
			// one triangle consists of 3 consecutive entries of ccoord, i.e. 
 | 
			
		||||
			// first triangle consists of the vertices referenced in ccoord[0], ccords[1], ccoord[2]. 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			/////////////////////////////////////////////////////////////////////
 | 
			
		||||
		}
 | 
			
		||||
		glEnd();
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
void display(void)
 | 
			
		||||
{
 | 
			
		||||
	glPushMatrix();
 | 
			
		||||
	gluLookAt(0, -zoom, 0, 0, zoom*zoom + 5, 0, 0.0, 0.0, 1.0);
 | 
			
		||||
	glPushMatrix();
 | 
			
		||||
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
			
		||||
	glEnable(GL_DEPTH_TEST);
 | 
			
		||||
	glColor3f(0.0, 0.0, 0.0);
 | 
			
		||||
	// center and rotate
 | 
			
		||||
	glTranslatef(xoff, yoff, zoff);
 | 
			
		||||
	glRotatef(angle2, 1.0, 0.0, 0.0);
 | 
			
		||||
	glRotatef(angle1, 0.0, 0.0, 1.0);
 | 
			
		||||
	glTranslatef(-(cpointsmax[0] - cpointsmin[0]) / 2 - cpointsmin[0], -(cpointsmax[1] - cpointsmin[1]) / 2 - cpointsmin[1], -(cpointsmax[2] - cpointsmin[2]) / 2 - cpointsmin[2]);
 | 
			
		||||
	//display
 | 
			
		||||
	displaycloud(displaymodus);
 | 
			
		||||
	// draw box
 | 
			
		||||
	glColor3f(0.0, 0.0, 0.0);
 | 
			
		||||
	glBegin(GL_LINE_LOOP);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	glBegin(GL_LINE_LOOP);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	glBegin(GL_LINES);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	glPopMatrix();
 | 
			
		||||
	glPopMatrix();
 | 
			
		||||
	glutSwapBuffers(); // Buffer for animation needs to be swapped
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void init(void)
 | 
			
		||||
{
 | 
			
		||||
	glClearColor(0.99, 0.99, 0.99, 0.0);
 | 
			
		||||
	glMatrixMode(GL_PROJECTION);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
	gluPerspective(45.0, 1.0, 1.0, 100.0);
 | 
			
		||||
	glMatrixMode(GL_MODELVIEW);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
	xoff = 0.0;
 | 
			
		||||
	yoff = (cpointsmax[1] - cpointsmin[1]);
 | 
			
		||||
	zoff = 0.0;
 | 
			
		||||
	zoom = 1;
 | 
			
		||||
	angle1 = -45;
 | 
			
		||||
	angle2 = 45;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void reshape(int w, int h)
 | 
			
		||||
{
 | 
			
		||||
	glViewport(0, 0, w, h);
 | 
			
		||||
	glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void idle()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void timer(int value)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void readcloud(char* filename)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	int i = 0;
 | 
			
		||||
	int j = 0;
 | 
			
		||||
	FILE * f;
 | 
			
		||||
	int abbruch = 0;
 | 
			
		||||
	char str[200] = "";
 | 
			
		||||
	printf("Lese '%s' ein\n", filename);
 | 
			
		||||
	f = fopen(filename, "r");
 | 
			
		||||
	printf("Ueberspringe Kopf...\n");
 | 
			
		||||
	// Kopf Überspringen
 | 
			
		||||
	while (!feof(f) && str[0] != '[')
 | 
			
		||||
		fscanf(f, "%s", str);
 | 
			
		||||
	printf("Lese Punkte ein...\n");
 | 
			
		||||
	//Punkte einlesen
 | 
			
		||||
	while (!feof(f) && abbruch == 0)
 | 
			
		||||
	{
 | 
			
		||||
		//einlesen
 | 
			
		||||
		if (((i + 1) % 3) == 0)
 | 
			
		||||
			fscanf(f, "%f %c", &cpoints[i], str);
 | 
			
		||||
		else
 | 
			
		||||
			fscanf(f, "%f", &cpoints[i]);
 | 
			
		||||
		// Extremalwerte initialisieren
 | 
			
		||||
		if (i < 3)
 | 
			
		||||
		{
 | 
			
		||||
			cpointsmax[i % 3] = cpoints[i];
 | 
			
		||||
			cpointsmin[i % 3] = cpoints[i];
 | 
			
		||||
		}
 | 
			
		||||
		//Abbruch, wenn alle Punkte 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
 | 
			
		||||
		if (i > 3 && cpoints[i - 2] == 0 && cpoints[i - 1] == 0 && cpoints[i] == 0)
 | 
			
		||||
			abbruch = 1;
 | 
			
		||||
		//Extremalwerte gegebenenfalls erneuern
 | 
			
		||||
		if (cpoints[i] > cpointsmax[i % 3] && cpoints[i] != 0)
 | 
			
		||||
			cpointsmax[i % 3] = cpoints[i];
 | 
			
		||||
		if (cpoints[i] < cpointsmin[i % 3] && cpoints[i] != 0)
 | 
			
		||||
			cpointsmin[i % 3] = cpoints[i];
 | 
			
		||||
		i++;
 | 
			
		||||
	}
 | 
			
		||||
	cpoints_n = i - 1;
 | 
			
		||||
	printf("Es wurden %i Vertices gelesen\n", cpoints_n / 3);
 | 
			
		||||
	printf("Koordinaten sind in den Intervallen  [%f,%f]  [%f,%f] [%f,%f]\n\n", cpointsmin[0], cpointsmax[0], cpointsmin[1], cpointsmax[1], cpointsmin[2], cpointsmax[2]);
 | 
			
		||||
	abbruch = 0; i = 0;
 | 
			
		||||
	//warten, bis es zu den colors geht
 | 
			
		||||
	while (!feof(f) && str[0] != '[')
 | 
			
		||||
		fscanf(f, "%s", str);
 | 
			
		||||
	printf("Lese Farben ein...\n");
 | 
			
		||||
	// Farben einlesen
 | 
			
		||||
	while (!feof(f) && abbruch == 0)
 | 
			
		||||
	{
 | 
			
		||||
		//einlesen
 | 
			
		||||
		if (((i + 1) % 3) == 0)
 | 
			
		||||
			fscanf(f, "%f %c", &ccolors[i], str);
 | 
			
		||||
		else
 | 
			
		||||
			fscanf(f, "%f", &ccolors[i]);
 | 
			
		||||
		//Abbruch, wenn alle farben 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig schwarz eine gültige Farbe ist)
 | 
			
		||||
		if (i > 3 && ccolors[i - 2] == 0 && ccolors[i - 1] == 0 && ccolors[i] == 0)
 | 
			
		||||
			abbruch = 1;
 | 
			
		||||
		i++;
 | 
			
		||||
	}
 | 
			
		||||
	printf("Es wurden %i Farben eingelesen\n\n", (i - 1) / 3);
 | 
			
		||||
	abbruch = 0; i = 0;
 | 
			
		||||
	//warten, bis es zu den koordinaten geht
 | 
			
		||||
	while (!feof(f) && str[0] != '[')
 | 
			
		||||
		fscanf(f, "%s", str);
 | 
			
		||||
	printf("Lese Koordinaten fuer die Dreiecke ein...\n");
 | 
			
		||||
	// Koordinaten einlesen
 | 
			
		||||
	while (!feof(f) && abbruch < 2)
 | 
			
		||||
	{
 | 
			
		||||
		//einlesen
 | 
			
		||||
		fscanf_s(f, "%i %c", &ccoord[i], str);
 | 
			
		||||
		//printf("%i\n",ccoord[i]);
 | 
			
		||||
		//Abbruch, wenn alle Dreiecke 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
 | 
			
		||||
		if (ccoord[i] == -1)
 | 
			
		||||
		{
 | 
			
		||||
			i--;
 | 
			
		||||
			abbruch++;
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
			abbruch = 0;
 | 
			
		||||
		i++;
 | 
			
		||||
	}
 | 
			
		||||
	maxcoords = i - 1;
 | 
			
		||||
	printf("Es wurden %i Dreiecke eingelesen\n", (maxcoords + 1) / 3);// drei Punkte bilden ein Dreieck
 | 
			
		||||
	fclose(f);
 | 
			
		||||
	printf("Einlesen beendet\n\n");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void key(unsigned char k, int x, int y);
 | 
			
		||||
void mouseactive(int x, int y)
 | 
			
		||||
{
 | 
			
		||||
	if (pressedbutton == GLUT_LEFT_BUTTON)
 | 
			
		||||
	{
 | 
			
		||||
		angle1 = startangle1 + (x - startx) / 10;
 | 
			
		||||
		angle2 = startangle2 + (y - starty) / 10;
 | 
			
		||||
	}
 | 
			
		||||
	if (pressedbutton == GLUT_RIGHT_BUTTON)
 | 
			
		||||
	{
 | 
			
		||||
		xoff = startxoff + (float)(x - startx) / 100;
 | 
			
		||||
		zoff = startzoff - (float)(y - starty) / 100;
 | 
			
		||||
	}
 | 
			
		||||
	if (pressedbutton == GLUT_MIDDLE_BUTTON)
 | 
			
		||||
	{
 | 
			
		||||
		yoff = startyoff + ((float)(y - starty) / 100);
 | 
			
		||||
	}
 | 
			
		||||
	glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
void mouse(int button, int state, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
	if (state == GLUT_DOWN)
 | 
			
		||||
	{
 | 
			
		||||
		pressedbutton = button;
 | 
			
		||||
		startx = x;
 | 
			
		||||
		starty = y;
 | 
			
		||||
		startangle1 = angle1;
 | 
			
		||||
		startangle2 = angle2;
 | 
			
		||||
		startxoff = xoff;
 | 
			
		||||
		startyoff = yoff;
 | 
			
		||||
		startzoff = zoff;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
		pressedbutton = 0;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void MainMenu(int value)
 | 
			
		||||
{
 | 
			
		||||
	switch (value) {
 | 
			
		||||
 | 
			
		||||
	case 2:
 | 
			
		||||
		key('q', 0, 0);
 | 
			
		||||
		break;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
submenu1(int value)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void define_menu()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void key(unsigned char k, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
	switch (k) {
 | 
			
		||||
	case 8:  //BACKSPACE
 | 
			
		||||
		init();
 | 
			
		||||
		break;
 | 
			
		||||
	case 27:
 | 
			
		||||
	case 'q':
 | 
			
		||||
	case 'Q':
 | 
			
		||||
		exit(0);
 | 
			
		||||
	default:
 | 
			
		||||
		if (k > '0' - 1 && k < '7')
 | 
			
		||||
		{
 | 
			
		||||
			displaymodus = k - '0';
 | 
			
		||||
			printf("Display-Modus: %i\n", displaymodus);
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			printf("Taste %c mit Steuerzeichen %i nicht belegt\n", k, k);
 | 
			
		||||
		}
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
	glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Folien/uebung_2018_10_24.pdf
									
										
									
									
									
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								Folien/uebung_2018_10_24.pdf
									
										
									
									
									
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								Folien/uebung_2018_10_31.pdf
									
										
									
									
									
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								Folien/uebung_2018_10_31.pdf
									
										
									
									
									
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								Folien/vorlesungsfolien_2018_10_24.pdf
									
										
									
									
									
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								Folien/vorlesungsfolien_2018_10_24.pdf
									
										
									
									
									
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								Folien/vorlesungsfolien_2018_10_31.pdf
									
										
									
									
									
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								Folien/vorlesungsfolien_2018_10_31.pdf
									
										
									
									
									
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											BIN
										
									
								
								Folien/wiederholung_2018_10_24.pdf
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Folien/wiederholung_2018_10_24.pdf
									
										
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								Folien/wiederholung_2018_10_31.pdf
									
										
									
									
									
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											BIN
										
									
								
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