[Vorlesung] Ergänze originalen Code (Lösungen) und Folien
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160897
Code_Original/bones.txt
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160897
Code_Original/bones.txt
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File diff suppressed because it is too large
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51
Code_Original/helloWorld.c
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51
Code_Original/helloWorld.c
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#include <glut.h>
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int width = 640;
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int height = 480;
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void init(int argc, char** argv) {
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glutInit(&argc, argv); // Initialisierung der GLUT Bibliothek
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glutInitDisplayMode(GLUT_SINGLE); // Initialisierung des Single Buffer Modes
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glutInitWindowSize(width, height); // Fenstergröße in Pixel (Breite, Hoehe)
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glutInitWindowPosition(100, 100); // Fensterposition in Pixel, ausgehend vom Ursprung des Window Systems
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glViewport(0,0,width,height);
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glutCreateWindow("Hello world"); // Erstellen des Fensters
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, width, 0, height);
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glMatrixMode(GL_MODELVIEW);
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}
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void display(void)
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{
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char *myText = "Hello World!";
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int j;
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glColor3f(1.0,0.0,0.0);
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glBegin(GL_POLYGON);
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glVertex3f((width/2)-(width/4), (height/2)-(height/4), 0.0);
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glVertex3f((width/2)+(width/4), (height/2)-(height/4), 0.0);
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glVertex3f((width/2)+(width/4), (height/2)+(height/4), 0.0);
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glVertex3f((width/2)-(width/4), (height/2)+(height/4), 0.0);
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glEnd();
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glColor3f(1.0,1.0,1.0);
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glRasterPos2i((width/2)-(width/4)+10,(height/2)-(height/4)+10);
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for (j=0; j<strlen(myText); j++) {
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glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18,myText[j]);
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}
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glFlush();
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}
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int main(int argc, char** argv)
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{
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init(argc, argv);
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glutDisplayFunc(display); // Callback-Funktion für das Fenster
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glutMainLoop(); // Abgabe der Kontrolle an GLUT-Bibliothek
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return 0;
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}
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91
Code_Original/musterLoesung_culling.c
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91
Code_Original/musterLoesung_culling.c
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#include <glut.h>
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int width = 800;
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int height = 600;
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void init(int argc, char** argv) {
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_SINGLE);
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glutInitWindowSize(width, height);
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glutInitWindowPosition(100, 100);
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glViewport(0,0,width,height);
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glutCreateWindow("Culling");
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glOrtho(-2.0, 2.0,-2.0, 2.0, -2.0, 2.0);
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gluLookAt(0.25,0.5,0.1,0,0,0,0,1,0);
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////////////////////////////////////////////////////////////////////
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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////////////////////////////////////////////////////////////////////
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}
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void display(void)
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{
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glBegin(GL_QUADS);
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glColor3f(1.0f, 0.0f, 0.0f);
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// FRONT
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glVertex3f(-0.5f, -0.5f, 0.5f);
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glVertex3f( 0.5f, -0.5f, 0.5f);
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glVertex3f( 0.5f, 0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, 0.5f);
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// BACK
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glVertex3f(-0.5f, -0.5f, -0.5f);
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glVertex3f(-0.5f, 0.5f, -0.5f);
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glVertex3f( 0.5f, 0.5f, -0.5f);
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glVertex3f( 0.5f, -0.5f, -0.5f);
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glColor3f(0.0f, 1.0f, 0.0f);
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// LEFT
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glVertex3f(-0.5f, -0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, -0.5f);
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glVertex3f(-0.5f, -0.5f, -0.5f);
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// RIGHT
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glVertex3f( 0.5f, -0.5f, -0.5f);
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glVertex3f( 0.5f, 0.5f, -0.5f);
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glVertex3f( 0.5f, 0.5f, 0.5f);
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glVertex3f( 0.5f, -0.5f, 0.5f);
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glColor3f(0.0f, 0.0f, 1.0f);
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// BOTTOM
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// glVertex3f(-0.5f, -0.5f, 0.5f);
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// glVertex3f(-0.5f, -0.5f, -0.5f);
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// glVertex3f( 0.5f, -0.5f, -0.5f);
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// glVertex3f( 0.5f, -0.5f, 0.5f);
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// to turn around the bottom orientation: define points in different order
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// glVertex3f( 0.5f, -0.5f, 0.5f);
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// glVertex3f( 0.5f, -0.5f, -0.5f);
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// glVertex3f(-0.5f, -0.5f, -0.5f);
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// glVertex3f(-0.5f, -0.5f, 0.5f);
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glEnd();
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glFlush();
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}
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int main(int argc, char** argv)
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{
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init(argc, argv);
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glutDisplayFunc(display);
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glutMainLoop();
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return 0;
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}
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183
Code_Original/musterLoesung_koordinatensystemUndPunkte.c
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183
Code_Original/musterLoesung_koordinatensystemUndPunkte.c
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#include <glut.h>
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#include <math.h>
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#include <stdio.h>
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#pragma warning(disable:4996)
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#define PI 3.14159265358979323846
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int width = 800;
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int height = 600;
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void init(int argc, char** argv) {
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_SINGLE);
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glutInitWindowSize(width, height);
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glutInitWindowPosition(100, 100);
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glViewport(0, 0, width, height);
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glutCreateWindow("Programmieruebung Kreis-Plotter");
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, width, 0, height);
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void drawCoordinateSystem(float* origin, int xLength, int yLength, int numTicksX, int numTicksY, float minX, float maxX, float minY, float maxY) {
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float xTickDistance = (float) xLength / (float) numTicksX;
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float yTickDistance = (float) yLength / (float) numTicksY;
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int k;
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float j;
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float resX, resY;
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char label[10];
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resX = (maxX - minX) / xLength;
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resY = (maxY - minY) / yLength;
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glColor3f(0.0, 0.0, 0.0);
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/* drawing the coordinate system */
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glBegin(GL_LINES);
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// x axis
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glVertex2f(origin[0], origin[1]);
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glVertex2f(origin[0] + xLength, origin[1]);
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// y axis
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glVertex2f(origin[0], origin[1]);
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glVertex2f(origin[0], origin[1] + yLength);
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// arrow head at x axis
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glVertex2f(origin[0] + xLength, origin[1]);
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glVertex2f(origin[0] + xLength - 15, origin[1] - 10);
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glVertex2f(origin[0] + xLength, origin[1]);
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glVertex2f(origin[0] + xLength - 15, origin[1] + 10);
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// arrow head at y axis
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glVertex2f(origin[0], origin[1] + yLength);
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glVertex2f(origin[0] - 10, origin[1] + yLength - 15);
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glVertex2f(origin[0], origin[1] + yLength);
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glVertex2f(origin[0] + 10, origin[1] + yLength - 15);
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glEnd();
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// drawing ticks at x axis
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for (j = 0; j < xLength; j = j + xTickDistance) {
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glBegin(GL_LINES);
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glVertex2f(origin[0] + j, origin[1] - 5);
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glVertex2f(origin[0] + j, origin[1] + 5);
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glEnd();
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sprintf(label, "%5.2f", minX + (j*resX));
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glRasterPos2i((int) round(origin[0] + j - (8 * 5)), (int) round(origin[1] - 13 - 10));
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for (k = 0; k < 5; k++) {
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
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}
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}
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// drawing ticks at y axis
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for (j = 0; j < yLength; j = j + yTickDistance) {
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glBegin(GL_LINES);
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glVertex2f(origin[0] - 5, origin[1] + j);
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glVertex2f(origin[0] + 5, origin[1] + j);
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glEnd();
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sprintf(label, "%5.2f", minY + (j*resY));
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glRasterPos2i((int) round(origin[0] - (8 * 5) - 10), (int) round(origin[1] + j - 13 / 2));
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for (k = 0; k < 5; k++) {
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
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}
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}
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}
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void drawCircle(float origin[2], float center[2], float radius, GLint numPoints)
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{
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//////////////////////////////////////////////////////////////////////////////////////////////
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// - calculate numPoints points on the surface of the circle with given center and radius
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// hint: see circle equation in parametric form
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// - position points in the coordinate system starting at given origin
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// - draw the points by OpenGL commands
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float i;
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float x, y;
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glBegin(GL_POINTS);
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for (i = 0.0; i < 2 * (float) PI; i = i + (2 * (float) PI) / (float) numPoints) {
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x = origin[0] + center[0] + radius * (float) cos(i);
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y = origin[1] + center[1] + radius * (float) sin(i);
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glVertex2f(x, y);
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}
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glEnd();
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//////////////////////////////////////////////////////////////////////////////////////////////
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}
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void display(void)
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{
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int n;
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int xTickDistance = 50;
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int yTickDistance = 50;
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int numPoints = 30;
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float radius[] = { 50, 100, 150 };
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float center[] = { 300, 200 };
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float origin[] = { 100, 100 };
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GLfloat c[] = { 0.0,0.0,0.0 };
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int xLength = 600;
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int yLength = 400;
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float size = 2;
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/* settings for the coordinate system */
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int numTicksX = 6;
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int numTicksY = 4;
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float minX = 0;
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float maxX = 600;
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float minY = 0;
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float maxY = 400;
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/* clearing the background color */
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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drawCoordinateSystem(origin, xLength, yLength, numTicksX, numTicksY, minX, maxX, minY, maxY);
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for (n = 0; n < 3; n++) {
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///////////////////////////////////////////////////////////////////////////////
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// - set the point size different for each loop iteration
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// - set the color different for each loop iteration
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size = size * 2;
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glPointSize(size); // set the point size
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memset(c, 0, sizeof(c)); // reset array to all 0
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c[n] = 1.0; // set color channel n to full intensity
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glColor3fv(c);
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//////////////////////////////////////////////////////////////////////////////
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drawCircle(origin, center, radius[n], numPoints);
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}
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glFlush();
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}
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int main(int argc, char** argv)
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{
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init(argc, argv);
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glutDisplayFunc(display);
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glutMainLoop();
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return 0;
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}
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397
Code_Original/musterLoesung_meshVisualisierung.c
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397
Code_Original/musterLoesung_meshVisualisierung.c
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#include <glut.h>
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#include <math.h>
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#include <stdio.h>
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#pragma warning(disable:4996)
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void mouse(int button, int state, int x, int y);
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void key(unsigned char key, int x, int y);
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void init(void);
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void reshape(int, int);
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void display(void);
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int main(int, char **);
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void define_menu();
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void idle();
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void timer(int value);
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void readcloud(char* filename);
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void mouseactive(int x, int y);
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void mouse(int button, int state, int x, int y);
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float cpoints[3 * 60000];
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float ccolors[3 * 60000];
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int ccoord[10 * 3 * 60000];
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int maxcoords = 0;
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float cpointsmax[3];
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float cpointsmin[3];
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int cpoints_n = 0;
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float xoff;
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float yoff;
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float zoff;
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float zoom;
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int angle1;
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int angle2;
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const float stepsize = 0.05;
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const float anglestepsize = 0.01;
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int displaymodus = 1;
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int pressedbutton = 0;
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int startx, starty;
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int startangle1;
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int startangle2;
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float startxoff;
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float startyoff;
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float startzoff;
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int main(int argc, char** argv)
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{
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readcloud("C:\\tmp\\bones.txt"); // change this in case the point cloud is saved somewhere else.
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); // Doublebuffer for animation
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glutInitWindowSize(800, 800);
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glutInitWindowPosition(400, 100);
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glutCreateWindow("Mesh Visualization");
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init();
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glutMouseFunc(mouse);
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glutMotionFunc(mouseactive);
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glutDisplayFunc(display);
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glutReshapeFunc(reshape);
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glutKeyboardFunc(key);
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printf("\n\nSTEUERUNG\nAnzeigemodi:\n");
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printf("'0' nur Box\n'1' Points, Farbwerte nach Koordinate\n'2' Wireframe, Farbwerte nach Koordinate\n'3' Filled, Farbwerte nach Koordinate\n");
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printf("'4' Points, Farbwerte aus Datei\n'5' Wireframe, Farbwerte aus Datei\n'6' Filled, Farbwerte aus Datei\n\n\n");
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printf("Transformationen:\n linke Maustaste und x-y-Bewegung -> Rotation\n mittlere Maustaste und y-Richtung -> Zoom (entspricht einer Skalierung)\n");
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printf(" rechte Maustaste und x-y-Bewegung -> Translation\n\n");
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glutMainLoop();
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return 0;
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}
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void displaycloud(int modus)
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{
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int i = 0;
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float range[3];
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for (i = 0; i < 3; i++)
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range[i] = cpointsmax[i] - cpointsmin[i];
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if (modus > 0)
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{
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if (modus == 1 || modus == 4) { // Display only the vertices
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//////////////////////
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// TODO: set fill mode to render only the vertices
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glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
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//////////////////////
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}
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if (modus == 2 || modus == 5) { // Display the outlines of the polygons
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//////////////////////
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// TODO: set fill mode to render only outlines
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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//////////////////////
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}
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if (modus == 3 || modus == 6) { // Display filled polygons
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//////////////////////
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// TODO: set fill mode to render filled polygons
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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/////////////////////
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}
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glBegin(GL_TRIANGLES); // using the polygone mode "GL_TRIANGLES"
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for (i = 0; i < maxcoords + 1; i++)
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{
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if (modus > 3) { // Displaying colors saved in the mesh file (node wise definition!)
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glColor3f(ccolors[ccoord[i] * 3], ccolors[ccoord[i] * 3 + 1], ccolors[ccoord[i] * 3 + 2]);
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}
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else { // Displaying interpolated colors according to the x-/y-/z-value of the point coordinates (node wise definition!)
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glColor3f((cpoints[ccoord[i] * 3] - cpointsmin[0]) / range[0], (cpoints[ccoord[i] * 3 + 1] - cpointsmin[1]) / range[1], (cpoints[ccoord[i] * 3 + 2] - cpointsmin[2]) / range[2]);
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}
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// Definition of vertices
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/////////////////////////////////////////////////////////////////////
|
||||
// TODO: definition of vertices.
|
||||
|
||||
// note the data structures: cpoints holds all coordinate components in a 1D array:
|
||||
// node j_x can be accessed via cpoints[j*3]
|
||||
// node j_y can be accessed via cpoints[j*3+1]
|
||||
// node j_z can be accessed via cpoints[j*3+2]
|
||||
|
||||
// note the data structure: ccoord holds the indices into the cpoints array in a 1D array:
|
||||
// one triangle consists of 3 consecutive entries of ccoord, i.e.
|
||||
// first triangle consists of the vertices referenced in ccoord[0], ccords[1], ccoord[2].
|
||||
|
||||
|
||||
glVertex3f(cpoints[ccoord[i] * 3], cpoints[ccoord[i] * 3 + 1], cpoints[ccoord[i] * 3 + 2]);
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
}
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
void display(void)
|
||||
{
|
||||
glPushMatrix();
|
||||
gluLookAt(0, -zoom, 0, 0, zoom*zoom + 5, 0, 0.0, 0.0, 1.0);
|
||||
glPushMatrix();
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
// center and rotate
|
||||
glTranslatef(xoff, yoff, zoff);
|
||||
glRotatef(angle2, 1.0, 0.0, 0.0);
|
||||
glRotatef(angle1, 0.0, 0.0, 1.0);
|
||||
glTranslatef(-(cpointsmax[0] - cpointsmin[0]) / 2 - cpointsmin[0], -(cpointsmax[1] - cpointsmin[1]) / 2 - cpointsmin[1], -(cpointsmax[2] - cpointsmin[2]) / 2 - cpointsmin[2]);
|
||||
//display
|
||||
displaycloud(displaymodus);
|
||||
// draw box
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
|
||||
glEnd();
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
glPopMatrix();
|
||||
glutSwapBuffers(); // Buffer for animation needs to be swapped
|
||||
}
|
||||
|
||||
void init(void)
|
||||
{
|
||||
glClearColor(0.99, 0.99, 0.99, 0.0);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0, 1.0, 1.0, 100.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
xoff = 0.0;
|
||||
yoff = (cpointsmax[1] - cpointsmin[1]);
|
||||
zoff = 0.0;
|
||||
zoom = 1;
|
||||
angle1 = -45;
|
||||
angle2 = 45;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void reshape(int w, int h)
|
||||
{
|
||||
glViewport(0, 0, w, h);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void idle()
|
||||
{
|
||||
}
|
||||
|
||||
void timer(int value)
|
||||
{
|
||||
}
|
||||
|
||||
void readcloud(char* filename)
|
||||
{
|
||||
|
||||
int i = 0;
|
||||
int j = 0;
|
||||
FILE * f;
|
||||
int abbruch = 0;
|
||||
char str[200] = "";
|
||||
printf("Lese '%s' ein\n", filename);
|
||||
f = fopen(filename, "r");
|
||||
printf("Ueberspringe Kopf...\n");
|
||||
// Kopf Überspringen
|
||||
while (!feof(f) && str[0] != '[')
|
||||
fscanf(f, "%s", str);
|
||||
printf("Lese Punkte ein...\n");
|
||||
//Punkte einlesen
|
||||
while (!feof(f) && abbruch == 0)
|
||||
{
|
||||
//einlesen
|
||||
if (((i + 1) % 3) == 0)
|
||||
fscanf(f, "%f %c", &cpoints[i], str);
|
||||
else
|
||||
fscanf(f, "%f", &cpoints[i]);
|
||||
// Extremalwerte initialisieren
|
||||
if (i < 3)
|
||||
{
|
||||
cpointsmax[i % 3] = cpoints[i];
|
||||
cpointsmin[i % 3] = cpoints[i];
|
||||
}
|
||||
//Abbruch, wenn alle Punkte 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
|
||||
if (i > 3 && cpoints[i - 2] == 0 && cpoints[i - 1] == 0 && cpoints[i] == 0)
|
||||
abbruch = 1;
|
||||
//Extremalwerte gegebenenfalls erneuern
|
||||
if (cpoints[i] > cpointsmax[i % 3] && cpoints[i] != 0)
|
||||
cpointsmax[i % 3] = cpoints[i];
|
||||
if (cpoints[i] < cpointsmin[i % 3] && cpoints[i] != 0)
|
||||
cpointsmin[i % 3] = cpoints[i];
|
||||
i++;
|
||||
}
|
||||
cpoints_n = i - 1;
|
||||
printf("Es wurden %i Vertices gelesen\n", cpoints_n / 3);
|
||||
printf("Koordinaten sind in den Intervallen [%f,%f] [%f,%f] [%f,%f]\n\n", cpointsmin[0], cpointsmax[0], cpointsmin[1], cpointsmax[1], cpointsmin[2], cpointsmax[2]);
|
||||
abbruch = 0; i = 0;
|
||||
//warten, bis es zu den colors geht
|
||||
while (!feof(f) && str[0] != '[')
|
||||
fscanf(f, "%s", str);
|
||||
printf("Lese Farben ein...\n");
|
||||
// Farben einlesen
|
||||
while (!feof(f) && abbruch == 0)
|
||||
{
|
||||
//einlesen
|
||||
if (((i + 1) % 3) == 0)
|
||||
fscanf(f, "%f %c", &ccolors[i], str);
|
||||
else
|
||||
fscanf(f, "%f", &ccolors[i]);
|
||||
//Abbruch, wenn alle farben 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig schwarz eine gültige Farbe ist)
|
||||
if (i > 3 && ccolors[i - 2] == 0 && ccolors[i - 1] == 0 && ccolors[i] == 0)
|
||||
abbruch = 1;
|
||||
i++;
|
||||
}
|
||||
printf("Es wurden %i Farben eingelesen\n\n", (i - 1) / 3);
|
||||
abbruch = 0; i = 0;
|
||||
//warten, bis es zu den koordinaten geht
|
||||
while (!feof(f) && str[0] != '[')
|
||||
fscanf(f, "%s", str);
|
||||
printf("Lese Koordinaten fuer die Dreiecke ein...\n");
|
||||
// Koordinaten einlesen
|
||||
while (!feof(f) && abbruch < 2)
|
||||
{
|
||||
//einlesen
|
||||
fscanf_s(f, "%i %c", &ccoord[i], str);
|
||||
//printf("%i\n",ccoord[i]);
|
||||
//Abbruch, wenn alle Dreiecke 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
|
||||
if (ccoord[i] == -1)
|
||||
{
|
||||
i--;
|
||||
abbruch++;
|
||||
}
|
||||
else
|
||||
abbruch = 0;
|
||||
i++;
|
||||
}
|
||||
maxcoords = i - 1;
|
||||
printf("Es wurden %i Dreiecke eingelesen\n", (maxcoords + 1) / 3);// drei Punkte bilden ein Dreieck
|
||||
fclose(f);
|
||||
printf("Einlesen beendet\n\n");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void key(unsigned char k, int x, int y);
|
||||
void mouseactive(int x, int y)
|
||||
{
|
||||
if (pressedbutton == GLUT_LEFT_BUTTON)
|
||||
{
|
||||
angle1 = startangle1 + (x - startx) / 10;
|
||||
angle2 = startangle2 + (y - starty) / 10;
|
||||
}
|
||||
if (pressedbutton == GLUT_RIGHT_BUTTON)
|
||||
{
|
||||
xoff = startxoff + (float)(x - startx) / 100;
|
||||
zoff = startzoff - (float)(y - starty) / 100;
|
||||
}
|
||||
if (pressedbutton == GLUT_MIDDLE_BUTTON)
|
||||
{
|
||||
yoff = startyoff + ((float)(y - starty) / 100);
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
void mouse(int button, int state, int x, int y)
|
||||
{
|
||||
if (state == GLUT_DOWN)
|
||||
{
|
||||
pressedbutton = button;
|
||||
startx = x;
|
||||
starty = y;
|
||||
startangle1 = angle1;
|
||||
startangle2 = angle2;
|
||||
startxoff = xoff;
|
||||
startyoff = yoff;
|
||||
startzoff = zoff;
|
||||
}
|
||||
else
|
||||
pressedbutton = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MainMenu(int value)
|
||||
{
|
||||
switch (value) {
|
||||
|
||||
case 2:
|
||||
key('q', 0, 0);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
submenu1(int value)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void define_menu()
|
||||
{
|
||||
}
|
||||
|
||||
void key(unsigned char k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case 8: //BACKSPACE
|
||||
init();
|
||||
break;
|
||||
case 27:
|
||||
case 'q':
|
||||
case 'Q':
|
||||
exit(0);
|
||||
default:
|
||||
if (k > '0' - 1 && k < '7')
|
||||
{
|
||||
displaymodus = k - '0';
|
||||
printf("Display-Modus: %i\n", displaymodus);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Taste %c mit Steuerzeichen %i nicht belegt\n", k, k);
|
||||
}
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
84
Code_Original/template_culling.c
Normal file
84
Code_Original/template_culling.c
Normal file
|
@ -0,0 +1,84 @@
|
|||
#include <glut.h>
|
||||
|
||||
|
||||
int width = 800;
|
||||
int height = 600;
|
||||
|
||||
void init(int argc, char** argv) {
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_SINGLE);
|
||||
glutInitWindowSize(width, height);
|
||||
glutInitWindowPosition(100, 100);
|
||||
glViewport(0,0,width,height);
|
||||
glutCreateWindow("Culling");
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glOrtho(-2.0, 2.0,-2.0, 2.0, -2.0, 2.0);
|
||||
gluLookAt(0.25,0.5,0.1,0,0,0,0,1,0);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
void display(void)
|
||||
{
|
||||
|
||||
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
// FRONT
|
||||
glVertex3f(-0.5f, -0.5f, 0.5f);
|
||||
glVertex3f( 0.5f, -0.5f, 0.5f);
|
||||
glVertex3f( 0.5f, 0.5f, 0.5f);
|
||||
glVertex3f(-0.5f, 0.5f, 0.5f);
|
||||
// BACK
|
||||
glVertex3f(-0.5f, -0.5f, -0.5f);
|
||||
glVertex3f(-0.5f, 0.5f, -0.5f);
|
||||
glVertex3f( 0.5f, 0.5f, -0.5f);
|
||||
glVertex3f( 0.5f, -0.5f, -0.5f);
|
||||
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
// LEFT
|
||||
glVertex3f(-0.5f, -0.5f, 0.5f);
|
||||
glVertex3f(-0.5f, 0.5f, 0.5f);
|
||||
glVertex3f(-0.5f, 0.5f, -0.5f);
|
||||
glVertex3f(-0.5f, -0.5f, -0.5f);
|
||||
// RIGHT
|
||||
glVertex3f( 0.5f, -0.5f, -0.5f);
|
||||
glVertex3f( 0.5f, 0.5f, -0.5f);
|
||||
glVertex3f( 0.5f, 0.5f, 0.5f);
|
||||
glVertex3f( 0.5f, -0.5f, 0.5f);
|
||||
|
||||
glColor3f(0.0f, 0.0f, 1.0f);
|
||||
// BOTTOM
|
||||
glVertex3f(-0.5f, -0.5f, 0.5f);
|
||||
glVertex3f(-0.5f, -0.5f, -0.5f);
|
||||
glVertex3f( 0.5f, -0.5f, -0.5f);
|
||||
glVertex3f( 0.5f, -0.5f, 0.5f);
|
||||
glEnd();
|
||||
|
||||
glFlush();
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
init(argc, argv);
|
||||
glutDisplayFunc(display);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
183
Code_Original/template_koordinatensystemUndPunkte.c
Normal file
183
Code_Original/template_koordinatensystemUndPunkte.c
Normal file
|
@ -0,0 +1,183 @@
|
|||
#include <glut.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#pragma warning(disable:4996)
|
||||
|
||||
#define PI 3.14159265358979323846
|
||||
|
||||
int width = 800;
|
||||
int height = 600;
|
||||
|
||||
void init(int argc, char** argv) {
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_SINGLE);
|
||||
glutInitWindowSize(width, height);
|
||||
glutInitWindowPosition(100, 100);
|
||||
glViewport(0, 0, width, height);
|
||||
glutCreateWindow("Programmieruebung Kreis-Plotter");
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(0, width, 0, height);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
void drawCoordinateSystem(float* origin, int xLength, int yLength, int numTicksX, int numTicksY, float minX, float maxX, float minY, float maxY) {
|
||||
|
||||
float xTickDistance = (float) xLength / (float) numTicksX;
|
||||
float yTickDistance = (float) yLength / (float) numTicksY;
|
||||
|
||||
int k;
|
||||
float j;
|
||||
|
||||
float resX, resY;
|
||||
|
||||
char label[10];
|
||||
|
||||
resX = (maxX - minX) / xLength;
|
||||
resY = (maxY - minY) / yLength;
|
||||
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
/* drawing the coordinate system */
|
||||
glBegin(GL_LINES);
|
||||
// x axis
|
||||
glVertex2f(origin[0], origin[1]);
|
||||
glVertex2f(origin[0] + xLength, origin[1]);
|
||||
// y axis
|
||||
glVertex2f(origin[0], origin[1]);
|
||||
glVertex2f(origin[0], origin[1] + yLength);
|
||||
// arrow head at x axis
|
||||
glVertex2f(origin[0] + xLength, origin[1]);
|
||||
glVertex2f(origin[0] + xLength - 15, origin[1] - 10);
|
||||
glVertex2f(origin[0] + xLength, origin[1]);
|
||||
glVertex2f(origin[0] + xLength - 15, origin[1] + 10);
|
||||
// arrow head at y axis
|
||||
glVertex2f(origin[0], origin[1] + yLength);
|
||||
glVertex2f(origin[0] - 10, origin[1] + yLength - 15);
|
||||
glVertex2f(origin[0], origin[1] + yLength);
|
||||
glVertex2f(origin[0] + 10, origin[1] + yLength - 15);
|
||||
glEnd();
|
||||
|
||||
// drawing ticks at x axis
|
||||
for (j = 0; j < xLength; j = j + xTickDistance) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(origin[0] + j, origin[1] - 5);
|
||||
glVertex2f(origin[0] + j, origin[1] + 5);
|
||||
glEnd();
|
||||
sprintf(label, "%5.2f", minX + (j*resX));
|
||||
glRasterPos2i((int) round(origin[0] + j - (8 * 5)), (int) round(origin[1] - 13 - 10));
|
||||
for (k = 0; k < 5; k++) {
|
||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
|
||||
}
|
||||
}
|
||||
|
||||
// drawing ticks at y axis
|
||||
for (j = 0; j < yLength; j = j + yTickDistance) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(origin[0] - 5, origin[1] + j);
|
||||
glVertex2f(origin[0] + 5, origin[1] + j);
|
||||
glEnd();
|
||||
sprintf(label, "%5.2f", minY + (j*resY));
|
||||
glRasterPos2i((int) round(origin[0] - (8 * 5) - 10), (int) round(origin[1] + j - 13 / 2));
|
||||
for (k = 0; k < 5; k++) {
|
||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void drawCircle(float origin[2], float center[2], float radius, GLint numPoints)
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// - calculate numPoints points on the surface of the circle with given center and radius
|
||||
// hint: see circle equation in parametric form
|
||||
// - position points in the coordinate system starting at given origin
|
||||
// - draw the points by OpenGL commands
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void display(void)
|
||||
{
|
||||
|
||||
int n;
|
||||
int xTickDistance = 50;
|
||||
int yTickDistance = 50;
|
||||
int numPoints = 30;
|
||||
float radius[] = { 50, 100, 150 };
|
||||
float center[] = { 300, 200 };
|
||||
float origin[] = { 100, 100 };
|
||||
GLfloat c[] = { 0.0,0.0,0.0 };
|
||||
int xLength = 600;
|
||||
int yLength = 400;
|
||||
float size = 2;
|
||||
|
||||
|
||||
/* settings for the coordinate system */
|
||||
int numTicksX = 6;
|
||||
int numTicksY = 4;
|
||||
float minX = 0;
|
||||
float maxX = 600;
|
||||
float minY = 0;
|
||||
float maxY = 400;
|
||||
|
||||
|
||||
/* clearing the background color */
|
||||
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
|
||||
drawCoordinateSystem(origin, xLength, yLength, numTicksX, numTicksY, minX, maxX, minY, maxY);
|
||||
|
||||
|
||||
for (n = 0; n < 3; n++) {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// - set the point size different for each loop iteration
|
||||
// - set the color different for each loop iteration
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
drawCircle(origin, center, radius[n], numPoints);
|
||||
}
|
||||
|
||||
|
||||
glFlush();
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
init(argc, argv);
|
||||
|
||||
glutDisplayFunc(display);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
397
Code_Original/template_meshVisualisierung.c
Normal file
397
Code_Original/template_meshVisualisierung.c
Normal file
|
@ -0,0 +1,397 @@
|
|||
#include <glut.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#pragma warning(disable:4996)
|
||||
|
||||
|
||||
void mouse(int button, int state, int x, int y);
|
||||
void key(unsigned char key, int x, int y);
|
||||
void init(void);
|
||||
void reshape(int, int);
|
||||
void display(void);
|
||||
int main(int, char **);
|
||||
void define_menu();
|
||||
void idle();
|
||||
void timer(int value);
|
||||
void readcloud(char* filename);
|
||||
void mouseactive(int x, int y);
|
||||
void mouse(int button, int state, int x, int y);
|
||||
|
||||
float cpoints[3 * 60000];
|
||||
float ccolors[3 * 60000];
|
||||
int ccoord[10 * 3 * 60000];
|
||||
int maxcoords = 0;
|
||||
float cpointsmax[3];
|
||||
float cpointsmin[3];
|
||||
int cpoints_n = 0;
|
||||
|
||||
float xoff;
|
||||
float yoff;
|
||||
float zoff;
|
||||
float zoom;
|
||||
int angle1;
|
||||
int angle2;
|
||||
|
||||
const float stepsize = 0.05;
|
||||
const float anglestepsize = 0.01;
|
||||
int displaymodus = 1;
|
||||
int pressedbutton = 0;
|
||||
int startx, starty;
|
||||
int startangle1;
|
||||
int startangle2;
|
||||
float startxoff;
|
||||
float startyoff;
|
||||
float startzoff;
|
||||
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
readcloud("C:\\tmp\\bones.txt"); // change this in case the point cloud is saved somewhere else.
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); // Doublebuffer for animation
|
||||
glutInitWindowSize(800, 800);
|
||||
glutInitWindowPosition(400, 100);
|
||||
glutCreateWindow("Mesh Visualization");
|
||||
init();
|
||||
glutMouseFunc(mouse);
|
||||
glutMotionFunc(mouseactive);
|
||||
glutDisplayFunc(display);
|
||||
glutReshapeFunc(reshape);
|
||||
glutKeyboardFunc(key);
|
||||
printf("\n\nSTEUERUNG\nAnzeigemodi:\n");
|
||||
printf("'0' nur Box\n'1' Points, Farbwerte nach Koordinate\n'2' Wireframe, Farbwerte nach Koordinate\n'3' Filled, Farbwerte nach Koordinate\n");
|
||||
printf("'4' Points, Farbwerte aus Datei\n'5' Wireframe, Farbwerte aus Datei\n'6' Filled, Farbwerte aus Datei\n\n\n");
|
||||
printf("Transformationen:\n linke Maustaste und x-y-Bewegung -> Rotation\n mittlere Maustaste und y-Richtung -> Zoom (entspricht einer Skalierung)\n");
|
||||
printf(" rechte Maustaste und x-y-Bewegung -> Translation\n\n");
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void displaycloud(int modus)
|
||||
{
|
||||
int i = 0;
|
||||
float range[3];
|
||||
for (i = 0; i < 3; i++)
|
||||
range[i] = cpointsmax[i] - cpointsmin[i];
|
||||
if (modus > 0)
|
||||
{
|
||||
|
||||
|
||||
if (modus == 1 || modus == 4) { // Display only the vertices
|
||||
//////////////////////
|
||||
// TODO: set fill mode to render only the vertices
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////
|
||||
}
|
||||
if (modus == 2 || modus == 5) { // Display the outlines of the polygons
|
||||
//////////////////////
|
||||
// TODO: set fill mode to render only outlines
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////
|
||||
}
|
||||
if (modus == 3 || modus == 6) { // Display filled polygons
|
||||
//////////////////////
|
||||
// TODO: set fill mode to render filled polygons
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////
|
||||
}
|
||||
glBegin(GL_TRIANGLES); // using the polygone mode "GL_TRIANGLES"
|
||||
for (i = 0; i < maxcoords + 1; i++)
|
||||
{
|
||||
if (modus > 3) { // Displaying colors saved in the mesh file (node wise definition!)
|
||||
glColor3f(ccolors[ccoord[i] * 3], ccolors[ccoord[i] * 3 + 1], ccolors[ccoord[i] * 3 + 2]);
|
||||
}
|
||||
else { // Displaying interpolated colors according to the x-/y-/z-value of the point coordinates (node wise definition!)
|
||||
glColor3f((cpoints[ccoord[i] * 3] - cpointsmin[0]) / range[0], (cpoints[ccoord[i] * 3 + 1] - cpointsmin[1]) / range[1], (cpoints[ccoord[i] * 3 + 2] - cpointsmin[2]) / range[2]);
|
||||
}
|
||||
|
||||
|
||||
// Definition of vertices
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// TODO: definition of vertices.
|
||||
|
||||
// note the data structures: cpoints holds all coordinate components in a 1D array:
|
||||
// node j_x can be accessed via cpoints[j*3]
|
||||
// node j_y can be accessed via cpoints[j*3+1]
|
||||
// node j_z can be accessed via cpoints[j*3+2]
|
||||
|
||||
// note the data structure: ccoord holds the indices into the cpoints array in a 1D array:
|
||||
// one triangle consists of 3 consecutive entries of ccoord, i.e.
|
||||
// first triangle consists of the vertices referenced in ccoord[0], ccords[1], ccoord[2].
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
}
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
void display(void)
|
||||
{
|
||||
glPushMatrix();
|
||||
gluLookAt(0, -zoom, 0, 0, zoom*zoom + 5, 0, 0.0, 0.0, 1.0);
|
||||
glPushMatrix();
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
// center and rotate
|
||||
glTranslatef(xoff, yoff, zoff);
|
||||
glRotatef(angle2, 1.0, 0.0, 0.0);
|
||||
glRotatef(angle1, 0.0, 0.0, 1.0);
|
||||
glTranslatef(-(cpointsmax[0] - cpointsmin[0]) / 2 - cpointsmin[0], -(cpointsmax[1] - cpointsmin[1]) / 2 - cpointsmin[1], -(cpointsmax[2] - cpointsmin[2]) / 2 - cpointsmin[2]);
|
||||
//display
|
||||
displaycloud(displaymodus);
|
||||
// draw box
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
|
||||
glEnd();
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
|
||||
glEnd();
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
|
||||
glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
glPopMatrix();
|
||||
glutSwapBuffers(); // Buffer for animation needs to be swapped
|
||||
}
|
||||
|
||||
void init(void)
|
||||
{
|
||||
glClearColor(0.99, 0.99, 0.99, 0.0);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0, 1.0, 1.0, 100.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
xoff = 0.0;
|
||||
yoff = (cpointsmax[1] - cpointsmin[1]);
|
||||
zoff = 0.0;
|
||||
zoom = 1;
|
||||
angle1 = -45;
|
||||
angle2 = 45;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void reshape(int w, int h)
|
||||
{
|
||||
glViewport(0, 0, w, h);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void idle()
|
||||
{
|
||||
}
|
||||
|
||||
void timer(int value)
|
||||
{
|
||||
}
|
||||
|
||||
void readcloud(char* filename)
|
||||
{
|
||||
|
||||
int i = 0;
|
||||
int j = 0;
|
||||
FILE * f;
|
||||
int abbruch = 0;
|
||||
char str[200] = "";
|
||||
printf("Lese '%s' ein\n", filename);
|
||||
f = fopen(filename, "r");
|
||||
printf("Ueberspringe Kopf...\n");
|
||||
// Kopf Überspringen
|
||||
while (!feof(f) && str[0] != '[')
|
||||
fscanf(f, "%s", str);
|
||||
printf("Lese Punkte ein...\n");
|
||||
//Punkte einlesen
|
||||
while (!feof(f) && abbruch == 0)
|
||||
{
|
||||
//einlesen
|
||||
if (((i + 1) % 3) == 0)
|
||||
fscanf(f, "%f %c", &cpoints[i], str);
|
||||
else
|
||||
fscanf(f, "%f", &cpoints[i]);
|
||||
// Extremalwerte initialisieren
|
||||
if (i < 3)
|
||||
{
|
||||
cpointsmax[i % 3] = cpoints[i];
|
||||
cpointsmin[i % 3] = cpoints[i];
|
||||
}
|
||||
//Abbruch, wenn alle Punkte 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
|
||||
if (i > 3 && cpoints[i - 2] == 0 && cpoints[i - 1] == 0 && cpoints[i] == 0)
|
||||
abbruch = 1;
|
||||
//Extremalwerte gegebenenfalls erneuern
|
||||
if (cpoints[i] > cpointsmax[i % 3] && cpoints[i] != 0)
|
||||
cpointsmax[i % 3] = cpoints[i];
|
||||
if (cpoints[i] < cpointsmin[i % 3] && cpoints[i] != 0)
|
||||
cpointsmin[i % 3] = cpoints[i];
|
||||
i++;
|
||||
}
|
||||
cpoints_n = i - 1;
|
||||
printf("Es wurden %i Vertices gelesen\n", cpoints_n / 3);
|
||||
printf("Koordinaten sind in den Intervallen [%f,%f] [%f,%f] [%f,%f]\n\n", cpointsmin[0], cpointsmax[0], cpointsmin[1], cpointsmax[1], cpointsmin[2], cpointsmax[2]);
|
||||
abbruch = 0; i = 0;
|
||||
//warten, bis es zu den colors geht
|
||||
while (!feof(f) && str[0] != '[')
|
||||
fscanf(f, "%s", str);
|
||||
printf("Lese Farben ein...\n");
|
||||
// Farben einlesen
|
||||
while (!feof(f) && abbruch == 0)
|
||||
{
|
||||
//einlesen
|
||||
if (((i + 1) % 3) == 0)
|
||||
fscanf(f, "%f %c", &ccolors[i], str);
|
||||
else
|
||||
fscanf(f, "%f", &ccolors[i]);
|
||||
//Abbruch, wenn alle farben 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig schwarz eine gültige Farbe ist)
|
||||
if (i > 3 && ccolors[i - 2] == 0 && ccolors[i - 1] == 0 && ccolors[i] == 0)
|
||||
abbruch = 1;
|
||||
i++;
|
||||
}
|
||||
printf("Es wurden %i Farben eingelesen\n\n", (i - 1) / 3);
|
||||
abbruch = 0; i = 0;
|
||||
//warten, bis es zu den koordinaten geht
|
||||
while (!feof(f) && str[0] != '[')
|
||||
fscanf(f, "%s", str);
|
||||
printf("Lese Koordinaten fuer die Dreiecke ein...\n");
|
||||
// Koordinaten einlesen
|
||||
while (!feof(f) && abbruch < 2)
|
||||
{
|
||||
//einlesen
|
||||
fscanf_s(f, "%i %c", &ccoord[i], str);
|
||||
//printf("%i\n",ccoord[i]);
|
||||
//Abbruch, wenn alle Dreiecke 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
|
||||
if (ccoord[i] == -1)
|
||||
{
|
||||
i--;
|
||||
abbruch++;
|
||||
}
|
||||
else
|
||||
abbruch = 0;
|
||||
i++;
|
||||
}
|
||||
maxcoords = i - 1;
|
||||
printf("Es wurden %i Dreiecke eingelesen\n", (maxcoords + 1) / 3);// drei Punkte bilden ein Dreieck
|
||||
fclose(f);
|
||||
printf("Einlesen beendet\n\n");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void key(unsigned char k, int x, int y);
|
||||
void mouseactive(int x, int y)
|
||||
{
|
||||
if (pressedbutton == GLUT_LEFT_BUTTON)
|
||||
{
|
||||
angle1 = startangle1 + (x - startx) / 10;
|
||||
angle2 = startangle2 + (y - starty) / 10;
|
||||
}
|
||||
if (pressedbutton == GLUT_RIGHT_BUTTON)
|
||||
{
|
||||
xoff = startxoff + (float)(x - startx) / 100;
|
||||
zoff = startzoff - (float)(y - starty) / 100;
|
||||
}
|
||||
if (pressedbutton == GLUT_MIDDLE_BUTTON)
|
||||
{
|
||||
yoff = startyoff + ((float)(y - starty) / 100);
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
void mouse(int button, int state, int x, int y)
|
||||
{
|
||||
if (state == GLUT_DOWN)
|
||||
{
|
||||
pressedbutton = button;
|
||||
startx = x;
|
||||
starty = y;
|
||||
startangle1 = angle1;
|
||||
startangle2 = angle2;
|
||||
startxoff = xoff;
|
||||
startyoff = yoff;
|
||||
startzoff = zoff;
|
||||
}
|
||||
else
|
||||
pressedbutton = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MainMenu(int value)
|
||||
{
|
||||
switch (value) {
|
||||
|
||||
case 2:
|
||||
key('q', 0, 0);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
submenu1(int value)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void define_menu()
|
||||
{
|
||||
}
|
||||
|
||||
void key(unsigned char k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case 8: //BACKSPACE
|
||||
init();
|
||||
break;
|
||||
case 27:
|
||||
case 'q':
|
||||
case 'Q':
|
||||
exit(0);
|
||||
default:
|
||||
if (k > '0' - 1 && k < '7')
|
||||
{
|
||||
displaymodus = k - '0';
|
||||
printf("Display-Modus: %i\n", displaymodus);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Taste %c mit Steuerzeichen %i nicht belegt\n", k, k);
|
||||
}
|
||||
break;
|
||||
}
|
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glutPostRedisplay();
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}
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