#include #include int width = 640; int height = 480; void init(int argc, char** argv) { glutInit(&argc, argv); // Initialisierung der GLUT Bibliothek glutInitDisplayMode(GLUT_SINGLE); // Initialisierung des Single Buffer Modes glutInitWindowSize(width, height); // Fenstergröße in Pixel (Breite, Hoehe) glutInitWindowPosition( 100, 100); // Fensterposition in Pixel, ausgehend vom Ursprung des Window Systems glViewport(0, 0, width, height); glutCreateWindow("Hello world"); // Erstellen des Fensters glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, width, 0, height); glMatrixMode(GL_MODELVIEW); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); } void display(void) { const char* myText = "Hello World!"; int j; glClear(GL_COLOR); glColor3f(1.0, 0.0, 0.0); glBegin(GL_POLYGON); glVertex3f((width / 2) - (width / 4), (height / 2) - (height / 4), 0.0); glVertex3f((width / 2) + (width / 4), (height / 2) - (height / 4), 0.0); glVertex3f((width / 2) + (width / 4), (height / 2) + (height / 4), 0.0); glVertex3f((width / 2) - (width / 4), (height / 2) + (height / 4), 0.0); glEnd(); glColor3f(1.0, 1.0, 1.0); glRasterPos2i((width / 2) - (width / 4) + 10, (height / 2) - (height / 4) + 10); for (j = 0; j < strlen(myText); j++) { glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, myText[j]); } glFlush(); } int main(int argc, char** argv) { init(argc, argv); glutDisplayFunc(display); // Callback-Funktion für das Fenster glutMainLoop(); // Abgabe der Kontrolle an GLUT-Bibliothek return 0; }