Computergraphik_Hopp/Code/template_culling.c

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#include <GL/glut.h>
#include <string.h>
int width = 800;
int height = 600;
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void init(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutInitWindowSize(width, height);
glutInitWindowPosition(100, 100);
glViewport(0, 0, width, height);
glutCreateWindow("Culling");
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0);
gluLookAt(0.25, 0.5, 0.1, 0, 0, 0, 0, 1, 0);
////////////////////////////////////////////////////////////////////
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glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
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////////////////////////////////////////////////////////////////////
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}
void display(void)
{
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glBegin(GL_QUADS);
glColor3f(1.0f, 0.0f, 0.0f);
// FRONT
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f(0.5f, -0.5f, 0.5f);
glVertex3f(0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f);
// BACK
glVertex3f(-0.5f, -0.5f, -0.5f);
glVertex3f(-0.5f, 0.5f, -0.5f);
glVertex3f(0.5f, 0.5f, -0.5f);
glVertex3f(0.5f, -0.5f, -0.5f);
glColor3f(0.0f, 1.0f, 0.0f);
// LEFT
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, -0.5f);
glVertex3f(-0.5f, -0.5f, -0.5f);
// RIGHT
glVertex3f(0.5f, -0.5f, -0.5f);
glVertex3f(0.5f, 0.5f, -0.5f);
glVertex3f(0.5f, 0.5f, 0.5f);
glVertex3f(0.5f, -0.5f, 0.5f);
glColor3f(0.0f, 0.0f, 1.0f);
// BOTTOM
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f(-0.5f, -0.5f, -0.5f);
glVertex3f(0.5f, -0.5f, -0.5f);
glVertex3f(0.5f, -0.5f, 0.5f);
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glEnd();
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glFlush();
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}
int main(int argc, char** argv)
{
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init(argc, argv);
glutDisplayFunc(display);
glutMainLoop();
return 0;
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}