[Scripts] Add clang-format
This commit is contained in:
parent
8c992e539e
commit
96a0749d91
4 changed files with 173 additions and 168 deletions
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@ -1,6 +1,6 @@
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---
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---
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Language: Cpp
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Language: Cpp
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BasedOnStyle: WebKit
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BasedOnStyle: WebKit
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ColumnLimit: 100
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ColumnLimit: 0
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FixNamespaceComments: true
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FixNamespaceComments: true
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...
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...
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16
Code/scripts/run_clang_format.sh
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16
Code/scripts/run_clang_format.sh
Normal file
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@ -0,0 +1,16 @@
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#!/usr/bin/env bash
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SCRIPT_PATH="$( cd "$(dirname "$0")" ; pwd -P )"
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pushd "${SCRIPT_PATH}/.." > /dev/null
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echo "Format all files using clang-format"
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# We currently don't format test files
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find . ! -path "./build/*" ! -path "./test/*" \
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-type f \( -name "*.c" \
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-o -name "*.hpp" \) \
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-exec clang-format \
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-i -style=file {} \;
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popd > /dev/null
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@ -4,81 +4,77 @@
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int width = 800;
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int width = 800;
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int height = 600;
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int height = 600;
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void init(int argc, char** argv) {
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void init(int argc, char** argv)
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glutInit(&argc, argv);
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{
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glutInitDisplayMode(GLUT_SINGLE);
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glutInit(&argc, argv);
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glutInitWindowSize(width, height);
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glutInitDisplayMode(GLUT_SINGLE);
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glutInitWindowPosition(100, 100);
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glutInitWindowSize(width, height);
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glViewport(0,0,width,height);
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glutInitWindowPosition(100, 100);
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glutCreateWindow("Culling");
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glutCreateWindow("Culling");
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glOrtho(-2.0, 2.0,-2.0, 2.0, -2.0, 2.0);
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glMatrixMode(GL_MODELVIEW);
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gluLookAt(0.25,0.5,0.1,0,0,0,0,1,0);
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glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0);
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gluLookAt(0.25, 0.5, 0.1, 0, 0, 0, 0, 1, 0);
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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glEnable(GL_CULL_FACE);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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glCullFace(GL_FRONT);
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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}
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}
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void display(void)
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void display(void)
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{
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{
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glDepthFunc(GL_LEQUAL);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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glColor3f(1.0f, 0.0f, 0.0f);
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glColor3f(1.0f, 0.0f, 0.0f);
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// FRONT
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// FRONT
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glVertex3f(-0.5f, -0.5f, 0.5f);
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glVertex3f(-0.5f, -0.5f, 0.5f);
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glVertex3f( 0.5f, -0.5f, 0.5f);
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glVertex3f(0.5f, -0.5f, 0.5f);
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glVertex3f( 0.5f, 0.5f, 0.5f);
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glVertex3f(0.5f, 0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, 0.5f);
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// BACK
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// BACK
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glVertex3f(-0.5f, -0.5f, -0.5f);
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glVertex3f(-0.5f, -0.5f, -0.5f);
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glVertex3f(-0.5f, 0.5f, -0.5f);
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glVertex3f(-0.5f, 0.5f, -0.5f);
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glVertex3f( 0.5f, 0.5f, -0.5f);
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glVertex3f(0.5f, 0.5f, -0.5f);
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glVertex3f( 0.5f, -0.5f, -0.5f);
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glVertex3f(0.5f, -0.5f, -0.5f);
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glColor3f(0.0f, 1.0f, 0.0f);
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glColor3f(0.0f, 1.0f, 0.0f);
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// LEFT
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// LEFT
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glVertex3f(-0.5f, -0.5f, 0.5f);
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glVertex3f(-0.5f, -0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, -0.5f);
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glVertex3f(-0.5f, 0.5f, -0.5f);
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glVertex3f(-0.5f, -0.5f, -0.5f);
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glVertex3f(-0.5f, -0.5f, -0.5f);
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// RIGHT
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// RIGHT
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glVertex3f( 0.5f, -0.5f, -0.5f);
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glVertex3f(0.5f, -0.5f, -0.5f);
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glVertex3f( 0.5f, 0.5f, -0.5f);
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glVertex3f(0.5f, 0.5f, -0.5f);
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glVertex3f( 0.5f, 0.5f, 0.5f);
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glVertex3f(0.5f, 0.5f, 0.5f);
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glVertex3f( 0.5f, -0.5f, 0.5f);
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glVertex3f(0.5f, -0.5f, 0.5f);
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glColor3f(0.0f, 0.0f, 1.0f);
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glColor3f(0.0f, 0.0f, 1.0f);
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// BOTTOM
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// BOTTOM
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glVertex3f(-0.5f, -0.5f, 0.5f);
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glVertex3f(-0.5f, -0.5f, 0.5f);
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glVertex3f(-0.5f, -0.5f, -0.5f);
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glVertex3f(-0.5f, -0.5f, -0.5f);
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glVertex3f( 0.5f, -0.5f, -0.5f);
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glVertex3f(0.5f, -0.5f, -0.5f);
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glVertex3f( 0.5f, -0.5f, 0.5f);
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glVertex3f(0.5f, -0.5f, 0.5f);
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glEnd();
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glEnd();
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glFlush();
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glFlush();
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}
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}
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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init(argc, argv);
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init(argc, argv);
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glutDisplayFunc(display);
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glutDisplayFunc(display);
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glutMainLoop();
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glutMainLoop();
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return 0;
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return 0;
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}
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}
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@ -1,7 +1,7 @@
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#include <GL/glut.h>
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#include <GL/glut.h>
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#include <string.h>
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#include <math.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#define PI 3.14159265358979323846
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#define PI 3.14159265358979323846
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#define PIf 3.14159265358979323846f
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#define PIf 3.14159265358979323846f
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@ -9,138 +9,135 @@
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static int width = 800;
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static int width = 800;
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static int height = 600;
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static int height = 600;
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void init(int argc, char** argv) {
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void init(int argc, char** argv)
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glutInit(&argc, argv);
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{
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glutInitDisplayMode(GLUT_SINGLE);
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glutInit(&argc, argv);
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glutInitWindowSize(width, height);
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glutInitDisplayMode(GLUT_SINGLE);
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glutInitWindowPosition(100, 100);
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glutInitWindowSize(width, height);
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glViewport(0, 0, width, height);
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glutInitWindowPosition(100, 100);
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glutCreateWindow("Programmieruebung Kreis-Plotter");
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glutCreateWindow("Programmieruebung Kreis-Plotter");
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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gluOrtho2D(0, width, 0, height);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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gluOrtho2D(0, width, 0, height);
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glEnable(GL_POINT_SMOOTH);
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_BLEND);
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glEnable(GL_POINT_SMOOTH);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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}
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void drawCoordinateSystem(float* origin, int xLength, int yLength, int numTicksX, int numTicksY, float minX, float maxX, float minY, float maxY) {
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void drawCoordinateSystem(float* origin, int xLength, int yLength, int numTicksX, int numTicksY,
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float minX, float maxX, float minY, float maxY)
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{
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float xTickDistance = (float) xLength / (float) numTicksX;
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float xTickDistance = (float)xLength / (float)numTicksX;
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float yTickDistance = (float) yLength / (float) numTicksY;
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float yTickDistance = (float)yLength / (float)numTicksY;
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char label[10];
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char label[10];
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double resX = (maxX - minX) / xLength;
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double resX = (maxX - minX) / xLength;
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double resY = (maxY - minY) / yLength;
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double resY = (maxY - minY) / yLength;
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glColor3f(0.0, 0.0, 0.0);
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glColor3f(0.0, 0.0, 0.0);
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/* drawing the coordinate system */
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/* drawing the coordinate system */
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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// x axis
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// x axis
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glVertex2f(origin[0], origin[1]);
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glVertex2f(origin[0], origin[1]);
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glVertex2f(origin[0] + xLength, origin[1]);
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glVertex2f(origin[0] + xLength, origin[1]);
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// y axis
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// y axis
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glVertex2f(origin[0], origin[1]);
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glVertex2f(origin[0], origin[1]);
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glVertex2f(origin[0], origin[1] + yLength);
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glVertex2f(origin[0], origin[1] + yLength);
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// arrow head at x axis
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// arrow head at x axis
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glVertex2f(origin[0] + xLength, origin[1]);
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glVertex2f(origin[0] + xLength, origin[1]);
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glVertex2f(origin[0] + xLength - 15, origin[1] - 10);
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glVertex2f(origin[0] + xLength - 15, origin[1] - 10);
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glVertex2f(origin[0] + xLength, origin[1]);
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glVertex2f(origin[0] + xLength, origin[1]);
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glVertex2f(origin[0] + xLength - 15, origin[1] + 10);
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glVertex2f(origin[0] + xLength - 15, origin[1] + 10);
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// arrow head at y axis
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// arrow head at y axis
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glVertex2f(origin[0], origin[1] + yLength);
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glVertex2f(origin[0], origin[1] + yLength);
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glVertex2f(origin[0] - 10, origin[1] + yLength - 15);
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glVertex2f(origin[0] - 10, origin[1] + yLength - 15);
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glVertex2f(origin[0], origin[1] + yLength);
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glVertex2f(origin[0], origin[1] + yLength);
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glVertex2f(origin[0] + 10, origin[1] + yLength - 15);
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glVertex2f(origin[0] + 10, origin[1] + yLength - 15);
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glEnd();
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glEnd();
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// drawing ticks at x axis
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// drawing ticks at x axis
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for (int j = 0; j < xLength; j = j + xTickDistance) {
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for (int j = 0; j < xLength; j = j + xTickDistance) {
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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glVertex2f(origin[0] + j, origin[1] - 5);
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glVertex2f(origin[0] + j, origin[1] - 5);
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glVertex2f(origin[0] + j, origin[1] + 5);
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glVertex2f(origin[0] + j, origin[1] + 5);
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glEnd();
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glEnd();
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sprintf(label, "%5.2f", minX + (j*resX));
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sprintf(label, "%5.2f", minX + (j * resX));
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glRasterPos2i((int) round(origin[0] + j - (8 * 5)), (int) round(origin[1] - 13 - 10));
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glRasterPos2i((int)round(origin[0] + j - (8 * 5)), (int)round(origin[1] - 13 - 10));
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for (int k = 0; k < 5; k++) {
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for (int k = 0; k < 5; k++) {
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
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}
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}
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}
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}
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// drawing ticks at y axis
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// drawing ticks at y axis
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for (int j = 0; j < yLength; j = j + yTickDistance) {
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for (int j = 0; j < yLength; j = j + yTickDistance) {
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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glVertex2f(origin[0] - 5, origin[1] + j);
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glVertex2f(origin[0] - 5, origin[1] + j);
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glVertex2f(origin[0] + 5, origin[1] + j);
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glVertex2f(origin[0] + 5, origin[1] + j);
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glEnd();
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glEnd();
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sprintf(label, "%5.2f", minY + (j*resY));
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sprintf(label, "%5.2f", minY + (j * resY));
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glRasterPos2i((int) round(origin[0] - (8 * 5) - 10), (int) round(origin[1] + j - 13 / 2));
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glRasterPos2i((int)round(origin[0] - (8 * 5) - 10), (int)round(origin[1] + j - 13 / 2));
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for (int k = 0; k < 5; k++) {
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for (int k = 0; k < 5; k++) {
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, label[k]);
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}
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}
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}
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}
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}
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}
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void drawCircle(float origin[2], float center[2], float radius, GLint numPoints)
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void drawCircle(float origin[2], float center[2], float radius, GLint numPoints)
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{
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{
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//////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////
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// - calculate numPoints points on the surface of the circle with given center and radius
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// - calculate numPoints points on the surface of the circle with given center and radius
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// hint: see circle equation in parametric form
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// hint: see circle equation in parametric form
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// - position points in the coordinate system starting at given origin
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// - position points in the coordinate system starting at given origin
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// - draw the points by OpenGL commands
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// - draw the points by OpenGL commands
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glBegin(GL_POINTS);
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glBegin(GL_POINTS);
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for (float i = 0.0f; i < 2*PIf; i += (2*PIf)/numPoints) {
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for (float i = 0.0f; i < 2 * PIf; i += (2 * PIf) / numPoints) {
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float x = origin[0] + center[0] + cosf(i) + radius * cosf(i);
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float x = origin[0] + center[0] + cosf(i) + radius * cosf(i);
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float y = origin[1] + center[1] + sinf(i) + radius * sinf(i);
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float y = origin[1] + center[1] + sinf(i) + radius * sinf(i);
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glVertex2f(x, y);
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glVertex2f(x, y);
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}
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}
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glEnd();
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glEnd();
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//////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////
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}
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}
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void display(void)
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void display(void)
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{
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{
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int n;
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int n;
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int xTickDistance = 50;
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int xTickDistance = 50;
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int yTickDistance = 50;
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int yTickDistance = 50;
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int numPoints = 30;
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int numPoints = 30;
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float radius[] = { 50, 100, 150 };
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float radius[] = { 50, 100, 150 };
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float center[] = { 300, 200 };
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float center[] = { 300, 200 };
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float origin[] = { 100, 100 };
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float origin[] = { 100, 100 };
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GLfloat c[] = { 0.0,0.0,0.0 };
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GLfloat c[] = { 0.0, 0.0, 0.0 };
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int xLength = 600;
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int xLength = 600;
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int yLength = 400;
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int yLength = 400;
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float size = 2;
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float size = 2;
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/* settings for the coordinate system */
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/* settings for the coordinate system */
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int numTicksX = 6;
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int numTicksX = 6;
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int numTicksY = 4;
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int numTicksY = 4;
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float minX = 0;
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float minX = 0;
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float maxX = 600;
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float maxX = 600;
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float minY = 0;
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float minY = 0;
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float maxY = 400;
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float maxY = 400;
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/* clearing the background color */
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/* clearing the background color */
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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drawCoordinateSystem(origin, xLength, yLength, numTicksX, numTicksY, minX, maxX, minY, maxY);
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drawCoordinateSystem(origin, xLength, yLength, numTicksX, numTicksY, minX, maxX, minY, maxY);
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for (n = 0; n < 3; n++) {
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|
||||||
for (n = 0; n < 3; n++) {
|
///////////////////////////////////////////////////////////////////////////////
|
||||||
|
// - set the point size different for each loop iteration
|
||||||
///////////////////////////////////////////////////////////////////////////////
|
// - set the color different for each loop iteration
|
||||||
// - set the point size different for each loop iteration
|
|
||||||
// - set the color different for each loop iteration
|
|
||||||
|
|
||||||
if (n == 0) {
|
if (n == 0) {
|
||||||
glColor3f(1.0f, 0.0f, 0.0f);
|
glColor3f(1.0f, 0.0f, 0.0f);
|
||||||
|
@ -153,22 +150,18 @@ void display(void)
|
||||||
glPointSize(6.0f);
|
glPointSize(6.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
drawCircle(origin, center, radius[n], numPoints);
|
drawCircle(origin, center, radius[n], numPoints);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
glFlush();
|
||||||
glFlush();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int main(int argc, char** argv)
|
int main(int argc, char** argv)
|
||||||
{
|
{
|
||||||
init(argc, argv);
|
init(argc, argv);
|
||||||
|
|
||||||
glutDisplayFunc(display);
|
glutDisplayFunc(display);
|
||||||
glutMainLoop();
|
glutMainLoop();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue