[Vorlesung] Neuen Code ergänzt
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					 4 changed files with 950 additions and 4 deletions
				
			
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			@ -26,3 +26,6 @@ target_link_libraries(koordinatensystem m) # Math library
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add_executable (mesh template_meshVisualisierung.c)
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target_link_libraries(mesh ${OPENGL_LIBRARIES} ${GLUT_LIBRARY})
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add_executable (mesh_shading template_meshVisualisierung_projektion_depthBuffer_aa.c)
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target_link_libraries(mesh_shading ${OPENGL_LIBRARIES} ${GLUT_LIBRARY})
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			@ -68,8 +68,9 @@ void displaycloud(int modus)
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{
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    int i = 0;
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    float range[3];
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    for (i = 0; i < 3; i++){
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        range[i] = cpointsmax[i] - cpointsmin[i];}
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    for (i = 0; i < 3; i++) {
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        range[i] = cpointsmax[i] - cpointsmin[i];
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    }
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    if (modus > 0) {
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        if (modus == 1 || modus == 4) { // Display only the vertices
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			@ -112,8 +113,7 @@ void displaycloud(int modus)
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            // one triangle consists of 3 consecutive entries of ccoord, i.e.
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            // first triangle consists of the vertices referenced in ccoord[0], ccords[1], ccoord[2].
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            glVertex3f(cpoints[ccoord[i]*3],cpoints[ccoord[i]*3+1],cpoints[ccoord[i]*3+2]);
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            glVertex3f(cpoints[ccoord[i] * 3], cpoints[ccoord[i] * 3 + 1], cpoints[ccoord[i] * 3 + 2]);
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            /////////////////////////////////////////////////////////////////////
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        }
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										446
									
								
								Code/template_meshVisualisierung_projektion_depthBuffer_aa.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										446
									
								
								Code/template_meshVisualisierung_projektion_depthBuffer_aa.c
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,446 @@
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#include <GL/glut.h>
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#include <math.h>
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#include <stdio.h>
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#define ORTHO 1
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#define PERSPECTIVE 2
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#pragma warning(disable : 4996)
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void mouse(int button, int state, int x, int y);
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void key(unsigned char key, int x, int y);
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void init(void);
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void reshape(int, int);
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void display(void);
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void define_menu(void);
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void idle(void);
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void timer(int value);
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void readcloud(char* filename);
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void mouseactive(int x, int y);
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void mouse(int button, int state, int x, int y);
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void setProjection(int projType);
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void setAntiAliasing(int state);
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float cpoints[3 * 60000];
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float ccolors[3 * 60000];
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int ccoord[10 * 3 * 60000];
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int maxcoords = 0;
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float cpointsmax[3];
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float cpointsmin[3];
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int cpoints_n = 0;
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static float xoff = 0.0f;
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static float yoff = 0.0f;
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static double zoff = 0.0;
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static float zoom;
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static int angle1;
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static int angle2;
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const float stepsize = 0.05;
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const float anglestepsize = 0.01;
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int displaymodus = 1;
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int pressedbutton = 0;
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int startx, starty, startz;
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int startangle1;
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int startangle2;
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float startxoff;
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float startyoff;
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float startzoff;
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int projType = PERSPECTIVE; // default: perspective projection
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int antiAliasing = 0;
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int main(int argc, char** argv)
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{
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    readcloud("/home/andre/shares/Bachelor/DHBW_AI_16/4303_Computergraphik_Hopp/Code/bones.txt"); // change this in case the point cloud is saved somewhere else.
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    glutInit(&argc, argv);
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    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); // Doublebuffer for animation
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    glutInitWindowSize(800, 800);
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    glutInitWindowPosition(400, 100);
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    glutCreateWindow("Mesh Visualization");
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    init();
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    glutMouseFunc(mouse);
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    glutMotionFunc(mouseactive);
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    glutDisplayFunc(display);
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    glutReshapeFunc(reshape);
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    glutKeyboardFunc(key);
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    printf("\n\nSTEUERUNG\nAnzeigemodi:\n");
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    printf("'0' nur Box\n'1' Points, Farbwerte nach Koordinate\n'2' Wireframe, Farbwerte nach Koordinate\n'3' Filled, Farbwerte nach Koordinate\n");
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    printf("'4' Points, Farbwerte aus Datei\n'5' Wireframe, Farbwerte aus Datei\n'6' Filled, Farbwerte aus Datei\n\n\n");
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    printf("Transformationen:\n linke Maustaste und x-y-Bewegung -> Rotation\n mittlere Maustaste und y-Richtung -> Zoom (entspricht einer Skalierung)\n");
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    printf(" rechte Maustaste und x-y-Bewegung -> Translation\n\n");
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    printf("Projektionsart aendern:\n");
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    printf("'o' orthographische Projektion, 'p' perspektivische Projektion \n\n");
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    glutMainLoop();
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    return 0;
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}
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void displaycloud(int modus)
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{
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    int i = 0;
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    float range[3];
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    for (i = 0; i < 3; i++)
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        range[i] = cpointsmax[i] - cpointsmin[i];
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    if (modus > 0) {
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        if (modus == 1 || modus == 4) { // Display only the vertices
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            glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
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        }
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        if (modus == 2 || modus == 5) { // Display the outlines of the polygons
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            glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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        }
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        if (modus == 3 || modus == 6) { // Display filled polygons
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            glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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        }
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        glBegin(GL_TRIANGLES); // using the polygone mode "GL_TRIANGLES"
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        for (i = 0; i < maxcoords + 1; i++) {
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            if (modus > 3) { // Displaying colors saved in the mesh file (node wise definition!)
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                glColor3f(ccolors[ccoord[i] * 3], ccolors[ccoord[i] * 3 + 1], ccolors[ccoord[i] * 3 + 2]);
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            } else { // Displaying interpolated colors according to the x-/y-/z-value of the point coordinates (node wise definition!)
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                glColor3f((cpoints[ccoord[i] * 3] - cpointsmin[0]) / range[0], (cpoints[ccoord[i] * 3 + 1] - cpointsmin[1]) / range[1], (cpoints[ccoord[i] * 3 + 2] - cpointsmin[2]) / range[2]);
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            }
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            glVertex3f(cpoints[ccoord[i] * 3], cpoints[ccoord[i] * 3 + 1], cpoints[ccoord[i] * 3 + 2]);
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        }
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        glEnd();
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    }
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}
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void display(void)
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{
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    glPushMatrix();
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    switch (projType) {
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    case ORTHO:
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        /////////////////////////////////////////////////////////////////////////
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        // note: - vertices are initially all in the range between [-1 1].
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        //		 - vertices are rotated as given by the user input.
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        //       - use zoff to define the zoom with glOrtho
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        glMatrixMode(GL_PROJECTION);
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        glLoadIdentity();
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        glOrtho(-2.0 - zoff, 2.0 + zoff, -2.0 - zoff, 2.0 + zoff, -2.0 - zoff, 2.0 + zoff);
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        glMatrixMode(GL_MODELVIEW);
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        glLoadIdentity();
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        gluLookAt(0, 0, 0.01, 0, 0, 0, 0, 1, 0);
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        /////////////////////////////////////////////////////////////////////////
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        break;
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    case PERSPECTIVE:
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        /////////////////////////////////////////////////////////////////////////
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        // note: - use gluPerspective here.
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        //		 - use zoff to define the zoom with gluLookAt
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        glMatrixMode(GL_PROJECTION);
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        glLoadIdentity();
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        gluPerspective(45.0, 1.0, 3, 7); // TODO
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        glMatrixMode(GL_MODELVIEW);
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        glLoadIdentity();
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        gluLookAt(0, 0, 5.0 + zoff, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
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        /////////////////////////////////////////////////////////////////////////
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        break;
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    }
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    glPushMatrix();
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    // UEBUNG KAPITEL 6: Depth Buffer
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    ////////////////////////////////////////////////////////////////////////////////////////////////
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    // TODO:
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    //	- set the default clear value for the depth buffer
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    //	- clear color and depth buffer
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    //   - enable depth testing
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    //	- set depth func
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    glClearDepth(1);
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    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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    glEnable(GL_DEPTH_TEST);
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    glDepthFunc(GL_LESS);
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    //////////////////////////////////////////////////////////////////////////////////////////////
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    glColor3f(0.0, 0.0, 0.0);
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    // center and rotate
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    glTranslatef(xoff, yoff, 0);
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    glRotatef(angle2, 1.0, 0.0, 0.0);
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    glRotatef(angle1, 0.0, 1.0, 0.0);
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    //display
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    displaycloud(displaymodus);
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    // draw box
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    glColor3f(0.0, 0.0, 0.0);
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    glBegin(GL_LINE_LOOP);
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    glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
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    glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
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    glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
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    glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
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    glEnd();
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    glBegin(GL_LINE_LOOP);
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    glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
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    glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
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    glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
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    glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
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    glEnd();
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    glBegin(GL_LINES);
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    glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
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    glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
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    glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
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    glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
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    glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
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    glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
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    glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
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    glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
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    glEnd();
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    glPopMatrix();
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    glPopMatrix();
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    glutSwapBuffers(); // Buffer for animation needs to be swapped
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}
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void init(void)
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{
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    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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    glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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    glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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    glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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    glClearColor(0.99f, 0.99f, 0.99f, 0.0);
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    glLoadIdentity();
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    xoff = 0.0;
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    yoff = 0.0;
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    zoff = 0.0;
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    zoom = 1;
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    angle1 = 45;
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    angle2 = 45;
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}
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void setAntiAliasing(int state)
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{
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    antiAliasing = state;
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    /////////////////////////// ENABLE / DISABLE Line/Point/Polygon Antialiasing
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    //////////////////////////////////////////////////////////////////////////////
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}
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void reshape(int w, int h)
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{
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    glViewport(0, 0, w, h);
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    glClear(GL_COLOR_BUFFER_BIT);
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}
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void idle()
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{
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}
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void timer(int value)
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{
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}
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void readcloud(char* filename)
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{
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    int i = 0;
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    int j = 0;
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    FILE* f;
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    int abbruch = 0;
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    char str[200] = "";
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    float temp;
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    printf("Lese '%s' ein\n", filename);
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    f = fopen(filename, "r");
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    if (!f) {
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        return;
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    }
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    printf("Ueberspringe Kopf...\n");
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    // Kopf Überspringen
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    int k = 0;
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    while (!feof(f) && str[0] != '[' && k <= 200){
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        fscanf(f, "%s", str);
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        ++k;
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    }
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    printf("Lese Punkte ein...\n");
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    //Punkte einlesen
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    while (!feof(f) && abbruch == 0) {
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        //einlesen
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        if (((i + 1) % 3) == 0)
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            fscanf(f, "%f %c", &cpoints[i], str);
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        else
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            fscanf(f, "%f", &cpoints[i]);
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        // Extremalwerte initialisieren
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        if (i < 3) {
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            cpointsmax[i % 3] = cpoints[i];
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            cpointsmin[i % 3] = cpoints[i];
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        }
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        //Abbruch, wenn alle Punkte 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
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        if (i > 3 && cpoints[i - 2] == 0 && cpoints[i - 1] == 0 && cpoints[i] == 0)
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            abbruch = 1;
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        //Extremalwerte gegebenenfalls erneuern
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        if (cpoints[i] > cpointsmax[i % 3] && cpoints[i] != 0)
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            cpointsmax[i % 3] = cpoints[i];
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        if (cpoints[i] < cpointsmin[i % 3] && cpoints[i] != 0)
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            cpointsmin[i % 3] = cpoints[i];
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        i++;
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    }
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    cpoints_n = i - 1;
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    printf("Es wurden %i Vertices gelesen\n", cpoints_n / 3);
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    printf("Koordinaten sind in den Intervallen  [%f,%f]  [%f,%f] [%f,%f]\n\n", cpointsmin[0], cpointsmax[0], cpointsmin[1], cpointsmax[1], cpointsmin[2], cpointsmax[2]);
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    abbruch = 0;
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    i = 0;
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    //warten, bis es zu den colors geht
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    while (!feof(f) && str[0] != '[')
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        fscanf(f, "%s", str);
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    printf("Lese Farben ein...\n");
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    // Farben einlesen
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    while (!feof(f) && abbruch == 0) {
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        //einlesen
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        if (((i + 1) % 3) == 0)
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            fscanf(f, "%f %c", &ccolors[i], str);
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        else
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            fscanf(f, "%f", &ccolors[i]);
 | 
			
		||||
        //Abbruch, wenn alle farben 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig schwarz eine gültige Farbe ist)
 | 
			
		||||
        if (i > 3 && ccolors[i - 2] == 0 && ccolors[i - 1] == 0 && ccolors[i] == 0)
 | 
			
		||||
            abbruch = 1;
 | 
			
		||||
        i++;
 | 
			
		||||
    }
 | 
			
		||||
    printf("Es wurden %i Farben eingelesen\n\n", (i - 1) / 3);
 | 
			
		||||
    abbruch = 0;
 | 
			
		||||
    i = 0;
 | 
			
		||||
    //warten, bis es zu den koordinaten geht
 | 
			
		||||
    while (!feof(f) && str[0] != '[')
 | 
			
		||||
        fscanf(f, "%s", str);
 | 
			
		||||
    printf("Lese Koordinaten fuer die Dreiecke ein...\n");
 | 
			
		||||
    // Koordinaten einlesen
 | 
			
		||||
    while (!feof(f) && abbruch < 2) {
 | 
			
		||||
        //einlesen
 | 
			
		||||
        fscanf(f, "%i %c", &ccoord[i], str);
 | 
			
		||||
        //printf("%i\n",ccoord[i]);
 | 
			
		||||
        //Abbruch, wenn alle Dreiecke 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
 | 
			
		||||
        if (ccoord[i] == -1) {
 | 
			
		||||
            i--;
 | 
			
		||||
            abbruch++;
 | 
			
		||||
        } else
 | 
			
		||||
            abbruch = 0;
 | 
			
		||||
        i++;
 | 
			
		||||
    }
 | 
			
		||||
    maxcoords = i - 1;
 | 
			
		||||
    printf("Es wurden %i Dreiecke eingelesen\n", (maxcoords + 1) / 3); // drei Punkte bilden ein Dreieck
 | 
			
		||||
    fclose(f);
 | 
			
		||||
    printf("Einlesen beendet\n\n");
 | 
			
		||||
 | 
			
		||||
    for (j = 0; j < cpoints_n; j++) {
 | 
			
		||||
        // normalize
 | 
			
		||||
        cpoints[j] = cpoints[j] - cpointsmin[j % 3];
 | 
			
		||||
        cpoints[j] = 2 * cpoints[j] / (cpointsmax[j % 3] - cpointsmin[j % 3]);
 | 
			
		||||
        cpoints[j] = cpoints[j] - 1;
 | 
			
		||||
    }
 | 
			
		||||
    cpointsmin[0] = -1;
 | 
			
		||||
    cpointsmin[1] = -1;
 | 
			
		||||
    cpointsmin[2] = -1;
 | 
			
		||||
 | 
			
		||||
    cpointsmax[0] = 1;
 | 
			
		||||
    cpointsmax[1] = 1;
 | 
			
		||||
    cpointsmax[2] = 1;
 | 
			
		||||
 | 
			
		||||
    for (j = 0; j < cpoints_n; j++) {
 | 
			
		||||
        if (j % 3 == 1) { // y-coordinate change with z-coordinate
 | 
			
		||||
            temp = cpoints[j];
 | 
			
		||||
            cpoints[j] = cpoints[j + 1];
 | 
			
		||||
            cpoints[j + 1] = temp;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void key(unsigned char k, int x, int y);
 | 
			
		||||
void mouseactive(int x, int y)
 | 
			
		||||
{
 | 
			
		||||
    if (pressedbutton == GLUT_LEFT_BUTTON) {
 | 
			
		||||
        angle1 = startangle1 + (x - startx) / 10;
 | 
			
		||||
        angle2 = startangle2 + (y - starty) / 10;
 | 
			
		||||
    }
 | 
			
		||||
    if (pressedbutton == GLUT_RIGHT_BUTTON) {
 | 
			
		||||
        xoff = startxoff + (float)(x - startx) / 100;
 | 
			
		||||
        yoff = startyoff + (float)(y - starty) / 100;
 | 
			
		||||
    }
 | 
			
		||||
    if (pressedbutton == GLUT_MIDDLE_BUTTON) {
 | 
			
		||||
        zoff = startzoff + ((float)(y - startz) / 100);
 | 
			
		||||
    }
 | 
			
		||||
    glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
void mouse(int button, int state, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
    if (state == GLUT_DOWN) {
 | 
			
		||||
        pressedbutton = button;
 | 
			
		||||
        startx = x;
 | 
			
		||||
        starty = y;
 | 
			
		||||
        startz = y;
 | 
			
		||||
        startangle1 = angle1;
 | 
			
		||||
        startangle2 = angle2;
 | 
			
		||||
        startxoff = xoff;
 | 
			
		||||
        startyoff = yoff;
 | 
			
		||||
        startzoff = zoff;
 | 
			
		||||
    } else
 | 
			
		||||
        pressedbutton = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MainMenu(int value)
 | 
			
		||||
{
 | 
			
		||||
    switch (value) {
 | 
			
		||||
 | 
			
		||||
    case 2:
 | 
			
		||||
        key('q', 0, 0);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void submenu1(int value)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void define_menu()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void key(unsigned char k, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
    switch (k) {
 | 
			
		||||
    case 8: //BACKSPACE
 | 
			
		||||
        init();
 | 
			
		||||
        break;
 | 
			
		||||
    case 27:
 | 
			
		||||
    case 'q':
 | 
			
		||||
    case 'Q':
 | 
			
		||||
        exit(0);
 | 
			
		||||
    case 'o':
 | 
			
		||||
        projType = ORTHO;
 | 
			
		||||
        printf("Projektion: ORTHOGRAPHIC\n");
 | 
			
		||||
        glutPostRedisplay();
 | 
			
		||||
        break;
 | 
			
		||||
    case 'p':
 | 
			
		||||
        projType = PERSPECTIVE;
 | 
			
		||||
        printf("Projektion: PERSPECTIVE\n");
 | 
			
		||||
        glutPostRedisplay();
 | 
			
		||||
        break;
 | 
			
		||||
    case 'a':
 | 
			
		||||
        if (antiAliasing == 1) {
 | 
			
		||||
            setAntiAliasing(0);
 | 
			
		||||
            printf("Antialiasing disabled\n");
 | 
			
		||||
        } else {
 | 
			
		||||
            setAntiAliasing(1);
 | 
			
		||||
            printf("Antialiasing enabled\n");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        if (k > '0' - 1 && k < '7') {
 | 
			
		||||
            displaymodus = k - '0';
 | 
			
		||||
            printf("Display-Modus: %i\n", displaymodus);
 | 
			
		||||
        } else {
 | 
			
		||||
            printf("Taste %c mit Steuerzeichen %i nicht belegt\n", k, k);
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,497 @@
 | 
			
		|||
#include <glut.h>
 | 
			
		||||
#include <math.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
 | 
			
		||||
#define ORTHO 1
 | 
			
		||||
#define PERSPECTIVE 2
 | 
			
		||||
 | 
			
		||||
#pragma warning(disable:4996)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void mouse(int button, int state, int x, int y);
 | 
			
		||||
void key(unsigned char key, int x, int y);
 | 
			
		||||
void init(void);
 | 
			
		||||
void reshape(int, int);
 | 
			
		||||
void display(void);
 | 
			
		||||
int main(int, char **);
 | 
			
		||||
void define_menu();
 | 
			
		||||
void idle();
 | 
			
		||||
void timer(int value);
 | 
			
		||||
void readcloud(char* filename);
 | 
			
		||||
void mouseactive(int x, int y);
 | 
			
		||||
void mouse(int button, int state, int x, int y);
 | 
			
		||||
void setProjection(int projType);
 | 
			
		||||
void setAntiAliasing(int state);
 | 
			
		||||
 | 
			
		||||
float cpoints[3 * 60000];
 | 
			
		||||
float ccolors[3 * 60000];
 | 
			
		||||
int ccoord[10 * 3 * 60000];
 | 
			
		||||
int maxcoords = 0;
 | 
			
		||||
float cpointsmax[3];
 | 
			
		||||
float cpointsmin[3];
 | 
			
		||||
int cpoints_n = 0;
 | 
			
		||||
 | 
			
		||||
float xoff;
 | 
			
		||||
float yoff;
 | 
			
		||||
float zoff;
 | 
			
		||||
float zoom;
 | 
			
		||||
int angle1;
 | 
			
		||||
int angle2;
 | 
			
		||||
 | 
			
		||||
const float stepsize = 0.05;
 | 
			
		||||
const float anglestepsize = 0.01;
 | 
			
		||||
int displaymodus = 1;
 | 
			
		||||
int pressedbutton = 0;
 | 
			
		||||
int startx, starty, startz;
 | 
			
		||||
int startangle1;
 | 
			
		||||
int startangle2;
 | 
			
		||||
float startxoff;
 | 
			
		||||
float startyoff;
 | 
			
		||||
float startzoff;
 | 
			
		||||
 | 
			
		||||
int projType = PERSPECTIVE; // default: perspective projection
 | 
			
		||||
 | 
			
		||||
int antiAliasing = 0;
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv)
 | 
			
		||||
{
 | 
			
		||||
	readcloud("C:\\tmp\\bones.txt");		// change this in case the point cloud is saved somewhere else.
 | 
			
		||||
	glutInit(&argc, argv);
 | 
			
		||||
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); // Doublebuffer for animation
 | 
			
		||||
	glutInitWindowSize(800, 800);
 | 
			
		||||
	glutInitWindowPosition(400, 100);
 | 
			
		||||
	glutCreateWindow("Mesh Visualization");
 | 
			
		||||
	init();
 | 
			
		||||
	glutMouseFunc(mouse);
 | 
			
		||||
	glutMotionFunc(mouseactive);
 | 
			
		||||
	glutDisplayFunc(display);
 | 
			
		||||
	glutReshapeFunc(reshape);
 | 
			
		||||
	glutKeyboardFunc(key);
 | 
			
		||||
	printf("\n\nSTEUERUNG\nAnzeigemodi:\n");
 | 
			
		||||
	printf("'0' nur Box\n'1' Points, Farbwerte nach Koordinate\n'2' Wireframe, Farbwerte nach Koordinate\n'3' Filled, Farbwerte nach Koordinate\n");
 | 
			
		||||
	printf("'4' Points, Farbwerte aus Datei\n'5' Wireframe, Farbwerte aus Datei\n'6' Filled, Farbwerte aus Datei\n\n\n");
 | 
			
		||||
	printf("Transformationen:\n linke Maustaste und x-y-Bewegung -> Rotation\n mittlere Maustaste und y-Richtung -> Zoom (entspricht einer Skalierung)\n");
 | 
			
		||||
	printf(" rechte Maustaste und x-y-Bewegung -> Translation\n\n");
 | 
			
		||||
	printf("Projektionsart aendern:\n");
 | 
			
		||||
	printf("'o' orthographische Projektion, 'p' perspektivische Projektion \n\n");
 | 
			
		||||
	glutMainLoop();
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void displaycloud(int modus)
 | 
			
		||||
{
 | 
			
		||||
	int i = 0;
 | 
			
		||||
	float range[3];
 | 
			
		||||
	for (i = 0; i < 3; i++)
 | 
			
		||||
		range[i] = cpointsmax[i] - cpointsmin[i];
 | 
			
		||||
	if (modus > 0)
 | 
			
		||||
	{
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		if (modus == 1 || modus == 4) { // Display only the vertices
 | 
			
		||||
			glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
 | 
			
		||||
		}
 | 
			
		||||
		if (modus == 2 || modus == 5) { // Display the outlines of the polygons
 | 
			
		||||
			glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 | 
			
		||||
		}
 | 
			
		||||
		if (modus == 3 || modus == 6) { // Display filled polygons
 | 
			
		||||
			glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | 
			
		||||
		}
 | 
			
		||||
		glBegin(GL_TRIANGLES); // using the polygone mode "GL_TRIANGLES"
 | 
			
		||||
		for (i = 0; i < maxcoords + 1; i++)
 | 
			
		||||
		{
 | 
			
		||||
			if (modus > 3) { // Displaying colors saved in the mesh file (node wise definition!)
 | 
			
		||||
				glColor3f(ccolors[ccoord[i] * 3], ccolors[ccoord[i] * 3 + 1], ccolors[ccoord[i] * 3 + 2]);
 | 
			
		||||
			}
 | 
			
		||||
			else {  // Displaying interpolated colors according to the x-/y-/z-value of the point coordinates (node wise definition!)
 | 
			
		||||
				glColor3f((cpoints[ccoord[i] * 3] - cpointsmin[0]) / range[0], (cpoints[ccoord[i] * 3 + 1] - cpointsmin[1]) / range[1], (cpoints[ccoord[i] * 3 + 2] - cpointsmin[2]) / range[2]);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			glVertex3f(cpoints[ccoord[i] * 3], cpoints[ccoord[i] * 3 + 1], cpoints[ccoord[i] * 3 + 2]);
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
		glEnd();
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
void display(void)
 | 
			
		||||
{
 | 
			
		||||
	glPushMatrix();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	switch (projType) {
 | 
			
		||||
	case ORTHO:
 | 
			
		||||
		///////////////////////////////////////////////////////////////////////// 
 | 
			
		||||
		// note: - vertices are initially all in the range between [-1 1].
 | 
			
		||||
		//		 - vertices are rotated as given by the user input.
 | 
			
		||||
		//       - use zoff to define the zoom with glOrtho
 | 
			
		||||
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		/////////////////////////////////////////////////////////////////////////
 | 
			
		||||
		break;
 | 
			
		||||
 | 
			
		||||
	case PERSPECTIVE:
 | 
			
		||||
		/////////////////////////////////////////////////////////////////////////
 | 
			
		||||
		// note: - use gluPerspective here.
 | 
			
		||||
		//		 - use zoff to define the zoom with gluLookAt
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		/////////////////////////////////////////////////////////////////////////
 | 
			
		||||
		break;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	glPushMatrix();
 | 
			
		||||
 | 
			
		||||
	// UEBUNG KAPITEL 6: Depth Buffer
 | 
			
		||||
	////////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
	// TODO: 
 | 
			
		||||
	//	- set the default clear value for the depth buffer
 | 
			
		||||
	//	- clear color and depth buffer
 | 
			
		||||
	//   - enable depth testing
 | 
			
		||||
	//	- set depth func
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	//////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
	glColor3f(0.0, 0.0, 0.0);
 | 
			
		||||
	// center and rotate
 | 
			
		||||
	glTranslatef(xoff, yoff, 0);
 | 
			
		||||
	glRotatef(angle2, 1.0, 0.0, 0.0);
 | 
			
		||||
	glRotatef(angle1, 0.0, 1.0, 0.0);
 | 
			
		||||
	//display
 | 
			
		||||
	displaycloud(displaymodus);
 | 
			
		||||
	// draw box
 | 
			
		||||
 | 
			
		||||
	glColor3f(0.0, 0.0, 0.0);
 | 
			
		||||
	glBegin(GL_LINE_LOOP);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	glBegin(GL_LINE_LOOP);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	glBegin(GL_LINES);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmax[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmin[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmax[2]);
 | 
			
		||||
	glVertex3f(cpointsmax[0], cpointsmin[1], cpointsmin[2]);
 | 
			
		||||
	glEnd();
 | 
			
		||||
	glPopMatrix();
 | 
			
		||||
	glPopMatrix();
 | 
			
		||||
	glutSwapBuffers(); // Buffer for animation needs to be swapped
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void init(void)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
			
		||||
	glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
 | 
			
		||||
	glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
 | 
			
		||||
	glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
 | 
			
		||||
 | 
			
		||||
	glClearColor(0.99, 0.99, 0.99, 0.0);
 | 
			
		||||
	glLoadIdentity();
 | 
			
		||||
	xoff = 0.0;
 | 
			
		||||
	yoff = 0.0;
 | 
			
		||||
	zoff = 0.0;
 | 
			
		||||
	zoom = 1;
 | 
			
		||||
	angle1 = 45;
 | 
			
		||||
	angle2 = 45;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void setAntiAliasing(int state) {
 | 
			
		||||
	antiAliasing = state;
 | 
			
		||||
 | 
			
		||||
	/////////////////////////// ENABLE / DISABLE Line/Point/Polygon Antialiasing
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	//////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void reshape(int w, int h)
 | 
			
		||||
{
 | 
			
		||||
	glViewport(0, 0, w, h);
 | 
			
		||||
	glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void idle()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void timer(int value)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void readcloud(char* filename)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	int i = 0;
 | 
			
		||||
	int j = 0;
 | 
			
		||||
	FILE * f;
 | 
			
		||||
	int abbruch = 0;
 | 
			
		||||
	char str[200] = "";
 | 
			
		||||
	float temp;
 | 
			
		||||
	printf("Lese '%s' ein\n", filename);
 | 
			
		||||
	f = fopen(filename, "r");
 | 
			
		||||
	printf("Ueberspringe Kopf...\n");
 | 
			
		||||
	// Kopf Überspringen
 | 
			
		||||
	while (!feof(f) && str[0] != '[')
 | 
			
		||||
		fscanf(f, "%s", str);
 | 
			
		||||
	printf("Lese Punkte ein...\n");
 | 
			
		||||
	//Punkte einlesen
 | 
			
		||||
	while (!feof(f) && abbruch == 0)
 | 
			
		||||
	{
 | 
			
		||||
		//einlesen
 | 
			
		||||
		if (((i + 1) % 3) == 0)
 | 
			
		||||
			fscanf(f, "%f %c", &cpoints[i], str);
 | 
			
		||||
		else
 | 
			
		||||
			fscanf(f, "%f", &cpoints[i]);
 | 
			
		||||
		// Extremalwerte initialisieren
 | 
			
		||||
		if (i < 3)
 | 
			
		||||
		{
 | 
			
		||||
			cpointsmax[i % 3] = cpoints[i];
 | 
			
		||||
			cpointsmin[i % 3] = cpoints[i];
 | 
			
		||||
		}
 | 
			
		||||
		//Abbruch, wenn alle Punkte 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
 | 
			
		||||
		if (i > 3 && cpoints[i - 2] == 0 && cpoints[i - 1] == 0 && cpoints[i] == 0)
 | 
			
		||||
			abbruch = 1;
 | 
			
		||||
		//Extremalwerte gegebenenfalls erneuern
 | 
			
		||||
		if (cpoints[i] > cpointsmax[i % 3] && cpoints[i] != 0)
 | 
			
		||||
			cpointsmax[i % 3] = cpoints[i];
 | 
			
		||||
		if (cpoints[i] < cpointsmin[i % 3] && cpoints[i] != 0)
 | 
			
		||||
			cpointsmin[i % 3] = cpoints[i];
 | 
			
		||||
		i++;
 | 
			
		||||
	}
 | 
			
		||||
	cpoints_n = i - 1;
 | 
			
		||||
	printf("Es wurden %i Vertices gelesen\n", cpoints_n / 3);
 | 
			
		||||
	printf("Koordinaten sind in den Intervallen  [%f,%f]  [%f,%f] [%f,%f]\n\n", cpointsmin[0], cpointsmax[0], cpointsmin[1], cpointsmax[1], cpointsmin[2], cpointsmax[2]);
 | 
			
		||||
	abbruch = 0; i = 0;
 | 
			
		||||
	//warten, bis es zu den colors geht
 | 
			
		||||
	while (!feof(f) && str[0] != '[')
 | 
			
		||||
		fscanf(f, "%s", str);
 | 
			
		||||
	printf("Lese Farben ein...\n");
 | 
			
		||||
	// Farben einlesen
 | 
			
		||||
	while (!feof(f) && abbruch == 0)
 | 
			
		||||
	{
 | 
			
		||||
		//einlesen
 | 
			
		||||
		if (((i + 1) % 3) == 0)
 | 
			
		||||
			fscanf(f, "%f %c", &ccolors[i], str);
 | 
			
		||||
		else
 | 
			
		||||
			fscanf(f, "%f", &ccolors[i]);
 | 
			
		||||
		//Abbruch, wenn alle farben 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig schwarz eine gültige Farbe ist)
 | 
			
		||||
		if (i > 3 && ccolors[i - 2] == 0 && ccolors[i - 1] == 0 && ccolors[i] == 0)
 | 
			
		||||
			abbruch = 1;
 | 
			
		||||
		i++;
 | 
			
		||||
	}
 | 
			
		||||
	printf("Es wurden %i Farben eingelesen\n\n", (i - 1) / 3);
 | 
			
		||||
	abbruch = 0; i = 0;
 | 
			
		||||
	//warten, bis es zu den koordinaten geht
 | 
			
		||||
	while (!feof(f) && str[0] != '[')
 | 
			
		||||
		fscanf(f, "%s", str);
 | 
			
		||||
	printf("Lese Koordinaten fuer die Dreiecke ein...\n");
 | 
			
		||||
	// Koordinaten einlesen
 | 
			
		||||
	while (!feof(f) && abbruch < 2)
 | 
			
		||||
	{
 | 
			
		||||
		//einlesen
 | 
			
		||||
		fscanf(f, "%i %c", &ccoord[i], str);
 | 
			
		||||
		//printf("%i\n",ccoord[i]);
 | 
			
		||||
		//Abbruch, wenn alle Dreiecke 0 sind, (nicht ganz sauber, aber funktioniert, wenn nicht zufällig der Urspung ein gültiger Punkt ist)
 | 
			
		||||
		if (ccoord[i] == -1)
 | 
			
		||||
		{
 | 
			
		||||
			i--;
 | 
			
		||||
			abbruch++;
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
			abbruch = 0;
 | 
			
		||||
		i++;
 | 
			
		||||
	}
 | 
			
		||||
	maxcoords = i - 1;
 | 
			
		||||
	printf("Es wurden %i Dreiecke eingelesen\n", (maxcoords + 1) / 3);// drei Punkte bilden ein Dreieck
 | 
			
		||||
	fclose(f);
 | 
			
		||||
	printf("Einlesen beendet\n\n");
 | 
			
		||||
 | 
			
		||||
	for (j = 0; j < cpoints_n; j++) {
 | 
			
		||||
		// normalize
 | 
			
		||||
		cpoints[j] = cpoints[j] - cpointsmin[j % 3];
 | 
			
		||||
		cpoints[j] = 2 * cpoints[j] / (cpointsmax[j % 3] - cpointsmin[j % 3]);
 | 
			
		||||
		cpoints[j] = cpoints[j] - 1;
 | 
			
		||||
	}
 | 
			
		||||
	cpointsmin[0] = -1;
 | 
			
		||||
	cpointsmin[1] = -1;
 | 
			
		||||
	cpointsmin[2] = -1;
 | 
			
		||||
 | 
			
		||||
	cpointsmax[0] = 1;
 | 
			
		||||
	cpointsmax[1] = 1;
 | 
			
		||||
	cpointsmax[2] = 1;
 | 
			
		||||
 | 
			
		||||
	for (j = 0; j < cpoints_n; j++) {
 | 
			
		||||
		if (j % 3 == 1) { // y-coordinate change with z-coordinate
 | 
			
		||||
			temp = cpoints[j];
 | 
			
		||||
			cpoints[j] = cpoints[j + 1];
 | 
			
		||||
			cpoints[j + 1] = temp;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void key(unsigned char k, int x, int y);
 | 
			
		||||
void mouseactive(int x, int y)
 | 
			
		||||
{
 | 
			
		||||
	if (pressedbutton == GLUT_LEFT_BUTTON)
 | 
			
		||||
	{
 | 
			
		||||
		angle1 = startangle1 + (x - startx) / 10;
 | 
			
		||||
		angle2 = startangle2 + (y - starty) / 10;
 | 
			
		||||
	}
 | 
			
		||||
	if (pressedbutton == GLUT_RIGHT_BUTTON)
 | 
			
		||||
	{
 | 
			
		||||
		xoff = startxoff + (float)(x - startx) / 100;
 | 
			
		||||
		yoff = startyoff + (float)(y - starty) / 100;
 | 
			
		||||
	}
 | 
			
		||||
	if (pressedbutton == GLUT_MIDDLE_BUTTON)
 | 
			
		||||
	{
 | 
			
		||||
		zoff = startzoff + ((float)(y - startz) / 100);
 | 
			
		||||
	}
 | 
			
		||||
	glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
void mouse(int button, int state, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
	if (state == GLUT_DOWN)
 | 
			
		||||
	{
 | 
			
		||||
		pressedbutton = button;
 | 
			
		||||
		startx = x;
 | 
			
		||||
		starty = y;
 | 
			
		||||
		startz = y;
 | 
			
		||||
		startangle1 = angle1;
 | 
			
		||||
		startangle2 = angle2;
 | 
			
		||||
		startxoff = xoff;
 | 
			
		||||
		startyoff = yoff;
 | 
			
		||||
		startzoff = zoff;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
		pressedbutton = 0;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void MainMenu(int value)
 | 
			
		||||
{
 | 
			
		||||
	switch (value) {
 | 
			
		||||
 | 
			
		||||
	case 2:
 | 
			
		||||
		key('q', 0, 0);
 | 
			
		||||
		break;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void
 | 
			
		||||
submenu1(int value)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void define_menu()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void key(unsigned char k, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
	switch (k) {
 | 
			
		||||
	case 8:  //BACKSPACE
 | 
			
		||||
		init();
 | 
			
		||||
		break;
 | 
			
		||||
	case 27:
 | 
			
		||||
	case 'q':
 | 
			
		||||
	case 'Q':
 | 
			
		||||
		exit(0);
 | 
			
		||||
	case 'o':
 | 
			
		||||
		projType = ORTHO;
 | 
			
		||||
		printf("Projektion: ORTHOGRAPHIC\n");
 | 
			
		||||
		glutPostRedisplay();
 | 
			
		||||
		break;
 | 
			
		||||
	case 'p':
 | 
			
		||||
		projType = PERSPECTIVE;
 | 
			
		||||
		printf("Projektion: PERSPECTIVE\n");
 | 
			
		||||
		glutPostRedisplay();
 | 
			
		||||
		break;
 | 
			
		||||
	case 'a':
 | 
			
		||||
		if (antiAliasing == 1) {
 | 
			
		||||
			setAntiAliasing(0);
 | 
			
		||||
			printf("Antialiasing disabled\n");
 | 
			
		||||
		}
 | 
			
		||||
		else {
 | 
			
		||||
			setAntiAliasing(1);
 | 
			
		||||
			printf("Antialiasing enabled\n");
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		break;
 | 
			
		||||
	default:
 | 
			
		||||
		if (k > '0' - 1 && k < '7')
 | 
			
		||||
		{
 | 
			
		||||
			displaymodus = k - '0';
 | 
			
		||||
			printf("Display-Modus: %i\n", displaymodus);
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			printf("Taste %c mit Steuerzeichen %i nicht belegt\n", k, k);
 | 
			
		||||
		}
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
	glutPostRedisplay();
 | 
			
		||||
}
 | 
			
		||||
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