Computergraphik_Hopp/Code_Original/musterLoesung_culling.c

91 lines
2.1 KiB
C

#include <glut.h>
int width = 800;
int height = 600;
void init(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutInitWindowSize(width, height);
glutInitWindowPosition(100, 100);
glViewport(0,0,width,height);
glutCreateWindow("Culling");
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glOrtho(-2.0, 2.0,-2.0, 2.0, -2.0, 2.0);
gluLookAt(0.25,0.5,0.1,0,0,0,0,1,0);
////////////////////////////////////////////////////////////////////
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
////////////////////////////////////////////////////////////////////
}
void display(void)
{
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glBegin(GL_QUADS);
glColor3f(1.0f, 0.0f, 0.0f);
// FRONT
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f( 0.5f, -0.5f, 0.5f);
glVertex3f( 0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f);
// BACK
glVertex3f(-0.5f, -0.5f, -0.5f);
glVertex3f(-0.5f, 0.5f, -0.5f);
glVertex3f( 0.5f, 0.5f, -0.5f);
glVertex3f( 0.5f, -0.5f, -0.5f);
glColor3f(0.0f, 1.0f, 0.0f);
// LEFT
glVertex3f(-0.5f, -0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, 0.5f);
glVertex3f(-0.5f, 0.5f, -0.5f);
glVertex3f(-0.5f, -0.5f, -0.5f);
// RIGHT
glVertex3f( 0.5f, -0.5f, -0.5f);
glVertex3f( 0.5f, 0.5f, -0.5f);
glVertex3f( 0.5f, 0.5f, 0.5f);
glVertex3f( 0.5f, -0.5f, 0.5f);
glColor3f(0.0f, 0.0f, 1.0f);
// BOTTOM
// glVertex3f(-0.5f, -0.5f, 0.5f);
// glVertex3f(-0.5f, -0.5f, -0.5f);
// glVertex3f( 0.5f, -0.5f, -0.5f);
// glVertex3f( 0.5f, -0.5f, 0.5f);
// to turn around the bottom orientation: define points in different order
// glVertex3f( 0.5f, -0.5f, 0.5f);
// glVertex3f( 0.5f, -0.5f, -0.5f);
// glVertex3f(-0.5f, -0.5f, -0.5f);
// glVertex3f(-0.5f, -0.5f, 0.5f);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
init(argc, argv);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}